Lemure¶
Medium fiend (devil), lawful evil
Armor Class 7
Hit Points 13 (3d8)
Speed 15 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
---|---|---|---|---|---|
10 (+0) |
5 (-3) |
11 (+0) |
1 (-5) |
11 (+0) |
3 (-4) |
Damage Resistances cold
Damage Immunities fire, poison
Condition Immunities Charmed, Frightened, Poisoned
Senses darkvision 120 ft., passive Perception 10
Languages understands Infernal but can’t speak
Challenge 0 (10 XP)
Devil’s Sight. Magical darkness doesn’t impede the lemure’s darkvision.
Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a Bless spell cast on that creature or its remains are sprinkled with holy water.
Actions¶
Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.