Lemure

Medium fiend (devil), lawful evil

Armor Class 7

Hit Points 13 (3d8)

Speed 15 ft.

STR

DEX

CON

INT

WIS

CHA

10 (+0)

5 (-3)

11 (+0)

1 (-5)

11 (+0)

3 (-4)

Damage Resistances cold

Damage Immunities fire, poison

Condition Immunities Charmed, Frightened, Poisoned

Senses darkvision 120 ft., passive Perception 10

Languages understands Infernal but can’t speak

Challenge 0 (10 XP)

Devil’s Sight. Magical darkness doesn’t impede the lemure’s darkvision.

Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a Bless spell cast on that creature or its remains are sprinkled with holy water.

Actions

Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.