Half-Dragon Template¶
A beast, humanoid, giant, or monstrosity can become a half-dragon. It keeps its statistics, except as follows.
Challenge. To avoid recalculating the creature’s challenge rating, apply the template only to a creature that meets the optional prerequisite in the Breath Weapon table below. Otherwise, recalculate the rating after you apply the template.
Senses. The half-dragon gains blindsight with a radius of 10 feet and darkvision with a radius of 60 feet.
Resistances. The half-dragon gains resistance to a type of damage based on its color.
Color |
Damage Resistance |
---|---|
Black or copper |
Acid |
Blue or bronze |
Lightning |
Brass, gold, or red |
Fire |
Green |
Poison |
Silver or white |
Cold |
Languages. The half-dragon speaks Draconic in addition to any other languages it knows.
New Action: Breath Weapon. The half-dragon has the breath weapon of its dragon half. The half- dragon’s size determines how this action functions.
Size |
Breath Weapon |
Optional Prerequisite |
---|---|---|
Large or smaller |
As a wyrmling |
Challenge 2 or higher |
Huge |
As a young dragon |
Challenge 7 or higher |
Gargantuan |
As an adult dragon |
Challenge 8 or higher |
Half-Red Dragon Veteran¶
Medium humanoid (human), any alignment
Armor Class 18 (plate)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
---|---|---|---|---|---|
16 (+3) |
13 (+1) |
14 (+2) |
10 (+0) |
11 (+0) |
10 (+0) |
Skills Athletics +5, Perception +2
Damage Resistances fire
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 12
Languages Common, Draconic
Challenge 5 (1,800 XP)
Actions¶
Multiattack. The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
Fire Breath (Recharge 5-6). The veteran exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.