Jackal¶
Small beast, unaligned
Armor Class 12
Hit Points 3 (1d6)
Speed 40 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
---|---|---|---|---|---|
8 (-1) |
15 (+2) |
11 (+0) |
3 (-4) |
12 (+1) |
6 (-2) |
Skills Perception +3
Senses passive Perception 13
Languages -
Challenge 0 (10 XP)
Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal’s allies is within 5 feet of the creature and the ally isn’t Incapacitated.
Actions¶
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.