Giant Goat¶
Large beast, unaligned
Armor Class 11 (natural armor)
Hit Points 19 (3d10 + 3)
Speed 40 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
---|---|---|---|---|---|
17 (+3) |
11 (+0) |
12 (+1) |
3 (-4) |
12 (+1) |
6 (-2) |
Senses passive Perception 11
Languages -
Challenge 1/2 (100 XP)
Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked Prone.
Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it Prone.
Actions¶
Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.