Elephant¶
Huge beast, unaligned
Armor Class 12 (natural armor)
Hit Points 76 (8d12 + 24)
Speed 40 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
---|---|---|---|---|---|
22 (+6) |
9 (-1) |
17 (+3) |
3 (-4) |
11 (+0) |
6 (-2) |
Senses passive Perception 10
Languages -
Challenge 4 (1,100 XP)
Trampling Charge. If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked Prone. If the target is Prone, the elephant can make one stomp attack against it as a bonus action.