.. -*- mode: rst; coding: utf-8 -*- .. Origin: SRD p395 "Appendix MM-B: Nonplayer Characters" .. _NPCs: ==================== Nonplayer Characters ==================== .. https://stackoverflow.com/questions/11984652/bold-italic-in-restructuredtext .. raw:: html .. role:: bi :class: bolditalic This section contains statistics for various humanoid non-player characters (NPCs) that adventurers might encounter during a campaign, including lowly commoners and mighty archmages. These stat blocks can be used to represent both human and nonhuman NPCs. Customizing NPCs ================ There are many easy ways to customize the NPCs in this :ref:`NPCs` for your home campaign. :bi:`Racial Traits`. You can add racial traits to an NPC. For example, a halfling druid might have a speed of 25 feet and the Lucky trait. Adding racial traits to an NPC doesn't alter its challenge rating. For more on racial traits, see the *Player's Handbook*. :bi:`Spell Swaps`. One way to customize an NPC spellcaster is to replace one or more of its spells. You can substitute any spell on the NPC's spell list with a different spell of the same level from the same spell list. Swapping spells in this manner doesn't alter an NPC's challenge rating. :bi:`Armor and Weapon Swaps`. You can upgrade or downgrade an NPC's armor, or add or switch weapons. Adjustments to Armor Class and damage can change an NPC's challenge rating. :bi:`Magic Items`. The more powerful an NPC, the more likely it has one or more magic items in its possession. An archmage, for example, might have a magic staff or wand, as well as one or more potions and scrolls. Giving an NPC a potent damage-dealing magic item could alter its challenge rating. .. toctree:: :maxdepth: 1 :caption: Contents: npc/acolyte npc/archmage npc/assassin npc/bandit-captain npc/bandit npc/berserker npc/commoner npc/cult-fanatic npc/cultist npc/druid npc/gladiator npc/guard npc/knight npc/mage npc/noble npc/priest npc/scout npc/spy npc/thug npc/tribal-warrior npc/veteran