.. -*- mode: rst; coding: utf-8 -*- .. _spy: Spy --- .. https://stackoverflow.com/questions/11984652/bold-italic-in-restructuredtext .. raw:: html .. role:: bi :class: bolditalic *Medium humanoid (any race), any alignment* **Armor Class** 12 **Hit Points** 27 (6d8) **Speed** 30 ft. +-----------+-----------+-----------+-----------+-----------+-----------+ | STR | DEX | CON | INT | WIS | CHA | +===========+===========+===========+===========+===========+===========+ | 10 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 16 (+3) | +-----------+-----------+-----------+-----------+-----------+-----------+ **Skills** Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4 **Senses** passive Perception 16 **Languages** any two languages **Challenge** 1 (200 XP) :bi:`Cunning Action`. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action. :bi:`Sneak Attack (1/Turn)`. The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't :ref:`incapacitated` and the spy doesn't have disadvantage on the attack roll. Actions :bi:`Multiattack`. The spy makes two melee attacks. :bi:`Shortsword`. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6 + 2) piercing damage. :bi:`Hand Crossbow`. *Ranged Weapon Attack:* +4 to hit, range 30/120 ft., one target. *Hit:* 5 (1d6 + 2) piercing damage. Rulers, nobles, merchants, guildmasters, and other wealthy individuals use **spies** to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal spies would rather die than divulge information that could compromise them or their employers.