.. -*- mode: rst; coding: utf-8 -*- .. _druid: Druid ----- .. https://stackoverflow.com/questions/11984652/bold-italic-in-restructuredtext .. raw:: html .. role:: bi :class: bolditalic *Medium humanoid (any race), any alignment* **Armor Class** 11 (16 with *barkskin*) **Hit Points** 27 (5d8 + 5) **Speed** 30 ft. +-----------+-----------+-----------+-----------+-----------+-----------+ | STR | DEX | CON | INT | WIS | CHA | +===========+===========+===========+===========+===========+===========+ | 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | +-----------+-----------+-----------+-----------+-----------+-----------+ **Skills** Medicine +4, Nature +3, Perception +4 **Senses** passive Perception 14 **Languages** Druidic plus any two languages **Challenge** 2 (450 XP) :bi:`Spellcasting`. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared: Cantrips (at will): *druidcraft, produce flame, shillelagh* 1st level (4 slots): *entangle, longstrider, speak with animals, thunderwave* 2nd level (3 slots): *animal messenger, barkskin* Actions :bi:`Quarterstaff`. *Melee Weapon Attack:* +2 to hit (+4 to hit with *shillelagh*), reach 5 ft., one target. *Hit:* 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with *shillelagh*. **Druids** dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are **tribal shamans** who heal the sick, pray to animal spirits, and provide spiritual guidance.