.. -*- mode: rst; coding: utf-8 -*- .. _cult fanatic: Cult Fanatic ------------ .. https://stackoverflow.com/questions/11984652/bold-italic-in-restructuredtext .. raw:: html .. role:: bi :class: bolditalic *Medium humanoid (any race), any non-good alignment* **Armor Class** 13 (leather armor) **Hit Points** 33 (6d8 + 6) **Speed** 30 ft. +-----------+-----------+-----------+-----------+-----------+-----------+ | STR | DEX | CON | INT | WIS | CHA | +===========+===========+===========+===========+===========+===========+ | 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | +-----------+-----------+-----------+-----------+-----------+-----------+ **Skills** Deception +4, Persuasion +4, Religion +2 **Senses** passive Perception 11 **Languages** any one language (usually Common) **Challenge** 2 (450 XP) :bi:`Dark Devotion`. The fanatic has advantage on saving throws against being :ref:`charmed` or :ref:`frightened`. :bi:`Spellcasting`. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared: Cantrips (at will): *light, sacred flame, thaumaturgy* 1st level (4 slots): *command, inflict wounds, shield of faith* 2nd level (3 slots): *hold person, spiritual weapon* Actions :bi:`Multiattack`. The fanatic makes two melee attacks. :bi:`Dagger`. *Melee or Ranged Weapon Attack:* +4 to hit, reach 5 ft. or range 20/60 ft., one creature. *Hit:* 4 (1d4 + 2) piercing damage. **Fanatics** are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.