.. _White Dragon: White Dragon ------------ .. https://stackoverflow.com/questions/11984652/bold-italic-in-restructuredtext .. raw:: html .. role:: bi :class: bolditalic Ancient White Dragon ~~~~~~~~~~~~~~~~~~~~ *Gargantuan dragon, chaotic evil* **Armor Class** 20 (natural armor) **Hit Points** 333 (18d20 + 144) **Speed** 40 ft., burrow 40 ft., fly 80 ft., swim 40 ft. +-----------+-----------+-----------+-----------+-----------+-----------+ | STR | DEX | CON | INT | WIS | CHA | +===========+===========+===========+===========+===========+===========+ | 26 (+8) | 10 (+0) | 26 (+8) | 10 (+0) | 13 (+1) | 14 (+2) | +-----------+-----------+-----------+-----------+-----------+-----------+ **Saving Throws** Dex +6, Con +14, Wis +7, Cha +8 **Skills** Perception +13, Stealth +6 **Damage Immunities** cold **Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 23 **Languages** Common, Draconic **Challenge** 20 (25,000 XP) :bi:`Ice Walk`. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment. :bi:`Legendary Resistance (3/Day)`. If the dragon fails a saving throw, it can choose to succeed instead. Actions ^^^^^^^ :bi:`Multiattack`. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. :bi:`Bite`. *Melee Weapon Attack:* +14 to hit, reach 15 ft., one target. *Hit:* 19 (2d10 + 8) piercing damage plus 9 (2d8) cold damage. :bi:`Claw`. *Melee Weapon Attack:* +14 to hit, reach 10 ft., one target. *Hit:* 15 (2d6 + 8) slashing damage. :bi:`Tail`. *Melee Weapon Attack:* +14 to hit, reach 20 ft., one target. *Hit:* 17 (2d8 + 8) bludgeoning damage. .. index:: frightened; by ancient white dragon presence :bi:`Frightful Presence`. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become :ref:`frightened` for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. :bi:`Cold Breath (Recharge 5-6)`. The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (16d8) cold damage on a failed save, or half as much damage on a successful one. Legendary Actions ^^^^^^^^^^^^^^^^^ The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. **Detect**. The dragon makes a Wisdom (Perception) check. **Tail Attack**. The dragon makes a tail attack. **Wing Attack (Costs 2 Actions)**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked :ref:`prone`. The dragon can then fly up to half its flying speed. Adult White Dragon ~~~~~~~~~~~~~~~~~~ *Huge dragon, chaotic evil* **Armor Class** 18 (natural armor) **Hit Points** 200 (16d12 + 96) **Speed** 40 ft., burrow 30 ft., fly 80 ft., swim 40 ft. +-----------+-----------+-----------+-----------+-----------+-----------+ | STR | DEX | CON | INT | WIS | CHA | +===========+===========+===========+===========+===========+===========+ | 22 (+6) | 10 (+0) | 22 (+6) | 8 (-1) | 12 (+1) | 12 (+1) | +-----------+-----------+-----------+-----------+-----------+-----------+ **Saving Throws** Dex +5, Con +11, Wis +6, Cha +6 **Skills** Perception +11, Stealth +5 **Damage Immunities** cold **Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 21 **Languages** Common, Draconic **Challenge** 13 (10,000 XP) :bi:`Ice Walk`. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment. :bi:`Legendary Resistance (3/Day)`. If the dragon fails a saving throw, it can choose to succeed instead. Actions ^^^^^^^ :bi:`Multiattack`. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. :bi:`Bite`. *Melee Weapon Attack:* +11 to hit, reach 10 ft., one target. *Hit:* 17 (2d10 + 6) piercing damage plus 4 (1d8) cold damage. :bi:`Claw`. *Melee Weapon Attack:* +11 to hit, reach 5 ft., one target. *Hit:* 13 (2d6 + 6) slashing damage. :bi:`Tail`. *Melee Weapon Attack:* +11 to hit, reach 15 ft., one target. *Hit:* 15 (2d8 + 6) bludgeoning damage. .. index:: frightened; by adult white dragon presence :bi:`Frightful Presence`. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become :ref:`frightened` for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. :bi:`Cold Breath (Recharge 5-6)`. The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one. Legendary Actions ^^^^^^^^^^^^^^^^^ The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. **Detect**. The dragon makes a Wisdom (Perception) check. **Tail Attack**. The dragon makes a tail attack. **Wing Attack (Costs 2 Actions)**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked :ref:`prone`. The dragon can then fly up to half its flying speed. Young White Dragon ~~~~~~~~~~~~~~~~~~ *Large dragon, chaotic evil* **Armor Class** 17 (natural armor) **Hit Points** 133 (14d10 + 56) **Speed** 40 ft., burrow 20 ft., fly 80 ft., swim 40 ft. +-----------+-----------+-----------+-----------+-----------+-----------+ | STR | DEX | CON | INT | WIS | CHA | +===========+===========+===========+===========+===========+===========+ | 18 (+4) | 10 (+0) | 18 (+4) | 6 (-2) | 11 (+0) | 12 (+1) | +-----------+-----------+-----------+-----------+-----------+-----------+ **Saving Throws** Dex +3, Con +7, Wis +3, Cha +4 **Skills** Perception +6, Stealth +3 **Damage Immunities** cold **Senses** blindsight 30 ft., darkvision 120 ft., passive Perception 16 **Languages** Common, Draconic **Challenge** 6 (2,300 XP) :bi:`Ice Walk`. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment. Actions ^^^^^^^ :bi:`Multiattack`. The dragon makes three attacks: one with its bite and two with its claws. :bi:`Bite`. *Melee Weapon Attack:* +7 to hit, reach 10 ft., one target. *Hit:* 15 (2d10 + 4) piercing damage plus 4 (1d8) cold damage. :bi:`Claw`. *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 11 (2d6 + 4) slashing damage. :bi:`Cold Breath (Recharge 5-6)`. The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one. White Dragon Wyrmling ~~~~~~~~~~~~~~~~~~~~~ *Medium dragon, chaotic evil* **Armor Class** 16 (natural armor) **Hit Points** 32 (5d8 + 10) **Speed** 30 ft., burrow 15 ft., fly 60 ft., swim 30 ft. +-----------+-----------+-----------+-----------+-----------+-----------+ | STR | DEX | CON | INT | WIS | CHA | +===========+===========+===========+===========+===========+===========+ | 14 (+2) | 10 (+0) | 14 (+2) | 5 (-3) | 10 (+0) | 11 (+0) | +-----------+-----------+-----------+-----------+-----------+-----------+ **Saving Throws** Dex +2, Con +4, Wis +2, Cha +2 **Skills** Perception +4, Stealth +2 **Damage Immunities** cold **Senses** blindsight 10 ft., darkvision 60 ft., passive Perception 14 **Languages** Draconic **Challenge** 2 (450 XP) Actions ^^^^^^^ :bi:`Bite`. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (1d10 + 2) piercing damage plus 2 (1d4) cold damage. :bi:`Cold Breath (Recharge 5-6)`. The dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.