.. _Skeletons: Skeletons --------- .. https://stackoverflow.com/questions/11984652/bold-italic-in-restructuredtext .. raw:: html .. role:: bi :class: bolditalic .. _`Skeleton`: Skeleton ~~~~~~~~ Medium undead, lawful evil **Armor Class** 13 (armor scraps) **Hit Points** 13 (2d8 + 4) **Speed** 30 ft. +-----------+-----------+-----------+-----------+-----------+-----------+ | STR | DEX | CON | INT | WIS | CHA | +===========+===========+===========+===========+===========+===========+ | 10 (+0) | 14 (+2) | 15 (+2) | 6 (-2) | 8 (-1) | 5 (-3) | +-----------+-----------+-----------+-----------+-----------+-----------+ **Damage Vulnerabilities** bludgeoning **Damage Immunities** poison **Condition Immunities** :ref:`exhaustion `, :ref:`poisoned` **Senses** darkvision 60 ft., passive Perception 9 **Languages** understands all languages it knew in life but can't speak **Challenge** 1/4 (50 XP) Actions ^^^^^^^ :bi:`Shortsword`. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6 + 2) piercing damage. :bi:`Shortbow`. *Ranged Weapon Attack:* +4 to hit, range 80/320 ft., one target. *Hit:* 5 (1d6 + 2) piercing damage. .. _`Minotaur Skeleton`: Minotaur Skeleton ~~~~~~~~~~~~~~~~~ *Large undead, lawful evil* **Armor Class** 12 (natural armor) **Hit Points** 67 (9d10 + 18) **Speed** 40 ft. +-----------+-----------+-----------+-----------+-----------+-----------+ | STR | DEX | CON | INT | WIS | CHA | +===========+===========+===========+===========+===========+===========+ | 18 (+4) | 11 (+0) | 15 (+2) | 6 (-2) | 8 (-1) | 5 (-3) | +-----------+-----------+-----------+-----------+-----------+-----------+ **Damage Vulnerabilities** bludgeoning **Damage Immunities** poison **Condition Immunities** :ref:`exhaustion `, :ref:`poisoned` **Senses** darkvision 60 ft., passive Perception 9 **Languages** understands Abyssal but can't speak **Challenge** 2 (450 XP) :bi:`Charge`. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked :ref:`prone`. Actions ^^^^^^^ :bi:`Greataxe`. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 17 (2d12 + 4) slashing damage. :bi:`Gore`. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 13 (2d8 + 4) piercing damage. .. _`Warhorse Skeleton`: Warhorse Skeleton ~~~~~~~~~~~~~~~~~ *Large undead, lawful evil* **Armor Class** 13 (barding scraps) **Hit Points** 22 (3d10 + 6) **Speed** 60 ft. +-----------+-----------+-----------+-----------+-----------+-----------+ | STR | DEX | CON | INT | WIS | CHA | +===========+===========+===========+===========+===========+===========+ | 18 (+4) | 12 (+1) | 15 (+2) | 2 (-4) | 8 (-1) | 5 (-3) | +-----------+-----------+-----------+-----------+-----------+-----------+ **Damage Vulnerabilities** bludgeoning **Damage Immunities** poison **Condition Immunities** :ref:`exhaustion `, :ref:`poisoned` **Senses** darkvision 60 ft., passive Perception 9 **Languages** - **Challenge** 1/2 (100 XP) Actions ^^^^^^^ :bi:`Hooves`. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 11 (2d6 + 4) bludgeoning damage.