.. _Skeletons:
Skeletons
---------
.. https://stackoverflow.com/questions/11984652/bold-italic-in-restructuredtext
.. raw:: html
.. role:: bi
:class: bolditalic
.. _`Skeleton`:
Skeleton
~~~~~~~~
Medium undead, lawful evil
**Armor Class** 13 (armor scraps)
**Hit Points** 13 (2d8 + 4)
**Speed** 30 ft.
+-----------+-----------+-----------+-----------+-----------+-----------+
| STR | DEX | CON | INT | WIS | CHA |
+===========+===========+===========+===========+===========+===========+
| 10 (+0) | 14 (+2) | 15 (+2) | 6 (-2) | 8 (-1) | 5 (-3) |
+-----------+-----------+-----------+-----------+-----------+-----------+
**Damage Vulnerabilities** bludgeoning
**Damage Immunities** poison
**Condition Immunities** :ref:`exhaustion `, :ref:`poisoned`
**Senses** darkvision 60 ft., passive Perception 9
**Languages** understands all languages it knew in life but can't speak
**Challenge** 1/4 (50 XP)
Actions
^^^^^^^
:bi:`Shortsword`. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one
target. *Hit:* 5 (1d6 + 2) piercing damage.
:bi:`Shortbow`. *Ranged Weapon Attack:* +4 to hit, range 80/320 ft., one
target. *Hit:* 5 (1d6 + 2) piercing damage.
.. _`Minotaur Skeleton`:
Minotaur Skeleton
~~~~~~~~~~~~~~~~~
*Large undead, lawful evil*
**Armor Class** 12 (natural armor)
**Hit Points** 67 (9d10 + 18)
**Speed** 40 ft.
+-----------+-----------+-----------+-----------+-----------+-----------+
| STR | DEX | CON | INT | WIS | CHA |
+===========+===========+===========+===========+===========+===========+
| 18 (+4) | 11 (+0) | 15 (+2) | 6 (-2) | 8 (-1) | 5 (-3) |
+-----------+-----------+-----------+-----------+-----------+-----------+
**Damage Vulnerabilities** bludgeoning
**Damage Immunities** poison
**Condition Immunities** :ref:`exhaustion `, :ref:`poisoned`
**Senses** darkvision 60 ft., passive Perception 9
**Languages** understands Abyssal but can't speak
**Challenge** 2 (450 XP)
:bi:`Charge`. If the skeleton moves at least 10 feet straight toward a
target and then hits it with a gore attack on the same turn, the target
takes an extra 9 (2d8) piercing damage. If the target is a creature, it
must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet
away and knocked :ref:`prone`.
Actions
^^^^^^^
:bi:`Greataxe`. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one
target. *Hit:* 17 (2d12 + 4) slashing damage.
:bi:`Gore`. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target.
*Hit:* 13 (2d8 + 4) piercing damage.
.. _`Warhorse Skeleton`:
Warhorse Skeleton
~~~~~~~~~~~~~~~~~
*Large undead, lawful evil*
**Armor Class** 13 (barding scraps)
**Hit Points** 22 (3d10 + 6)
**Speed** 60 ft.
+-----------+-----------+-----------+-----------+-----------+-----------+
| STR | DEX | CON | INT | WIS | CHA |
+===========+===========+===========+===========+===========+===========+
| 18 (+4) | 12 (+1) | 15 (+2) | 2 (-4) | 8 (-1) | 5 (-3) |
+-----------+-----------+-----------+-----------+-----------+-----------+
**Damage Vulnerabilities** bludgeoning
**Damage Immunities** poison
**Condition Immunities** :ref:`exhaustion `, :ref:`poisoned`
**Senses** darkvision 60 ft., passive Perception 9
**Languages** -
**Challenge** 1/2 (100 XP)
Actions
^^^^^^^
:bi:`Hooves`. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target.
*Hit:* 11 (2d6 + 4) bludgeoning damage.