.. _Red Dragon: Red Dragon ---------- .. https://stackoverflow.com/questions/11984652/bold-italic-in-restructuredtext .. raw:: html .. role:: bi :class: bolditalic .. _`Ancient Red Dragon`: Ancient Red Dragon ~~~~~~~~~~~~~~~~~~ *Gargantuan dragon, chaotic evil* **Armor Class** 22 (natural armor) **Hit Points** 546 (28d20 + 252) **Speed** 40 ft., climb 40 ft., fly 80 ft. +------------+-----------+-----------+-----------+-----------+-----------+ | STR | DEX | CON | INT | WIS | CHA | +============+===========+===========+===========+===========+===========+ | 30 (+10) | 10 (+0) | 29 (+9) | 18 (+4) | 15 (+2) | 23 (+6) | +------------+-----------+-----------+-----------+-----------+-----------+ **Saving Throws** Dex +7, Con +16, Wis +9, Cha +13 **Skills** Perception +16, Stealth +7 **Damage Immunities** fire **Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 26 **Languages** Common, Draconic **Challenge** 24 (62,000 XP) :bi:`Legendary Resistance (3/Day)`. If the dragon fails a saving throw, it can choose to succeed instead. Actions ^^^^^^^ :bi:`Multiattack`. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. :bi:`Bite`. *Melee Weapon Attack:* +17 to hit, reach 15 ft., one target. *Hit:* 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage. :bi:`Claw`. *Melee Weapon Attack:* +17 to hit, reach 10 ft., one target. *Hit:* 17 (2d6 + 10) slashing damage. :bi:`Tail`. *Melee Weapon Attack:* +17 to hit, reach 20 ft., one target. *Hit:* 19 (2d8 + 10) bludgeoning damage. .. index:: frightened; by ancient red dragon presence :bi:`Frightful Presence`. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become :ref:`frightened` for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. :bi:`Fire Breath (Recharge 5-6)`. The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one. Legendary Actions ^^^^^^^^^^^^^^^^^ The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. **Detect**. The dragon makes a Wisdom (Perception) check. **Tail Attack**. The dragon makes a tail attack. **Wing Attack (Costs 2 Actions)**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked :ref:`prone`. The dragon can then fly up to half its flying speed. .. _`Adult Red Dragon`: Adult Red Dragon ~~~~~~~~~~~~~~~~ *Huge dragon, chaotic evil* **Armor Class** 19 (natural armor) **Hit Points** 256 (19d12 + 133) **Speed** 40 ft., climb 40 ft., fly 80 ft. +-----------+-----------+-----------+-----------+-----------+-----------+ | STR | DEX | CON | INT | WIS | CHA | +===========+===========+===========+===========+===========+===========+ | 27 (+8) | 10 (+0) | 25 (+7) | 16 (+3) | 13 (+1) | 21 (+5) | +-----------+-----------+-----------+-----------+-----------+-----------+ **Saving Throws** Dex +6, Con +13, Wis +7, Cha +11 **Skills** Perception +13, Stealth +6 **Damage Immunities** fire **Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 23 **Languages** Common, Draconic **Challenge** 17 (18,000 XP) :bi:`Legendary Resistance (3/Day)`. If the dragon fails a saving throw, it can choose to succeed instead. Actions ^^^^^^^ :bi:`Multiattack`. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. :bi:`Bite`. *Melee Weapon Attack:* +14 to hit, reach 10 ft., one target. *Hit:* 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage. :bi:`Claw`. *Melee Weapon Attack:* +14 to hit, reach 5 ft., one target. *Hit:* 15 (2d6 + 8) slashing damage. :bi:`Tail`. *Melee Weapon Attack:* +14 to hit, reach 15 ft., one target. *Hit:* 17 (2d8 + 8) bludgeoning damage. .. index:: frightened; by adult red dragon presence :bi:`Frightful Presence`. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become :ref:`frightened` for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. :bi:`Fire Breath (Recharge 5-6)`. The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one. Legendary Actions ^^^^^^^^^^^^^^^^^ The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. **Detect**. The dragon makes a Wisdom (Perception) check. **Tail Attack**. The dragon makes a tail attack. **Wing Attack (Costs 2 Actions)**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked :ref:`prone`. The dragon can then fly up to half its flying speed. .. _`Young Red Dragon`: Young Red Dragon ~~~~~~~~~~~~~~~~ *Large dragon, chaotic evil* **Armor Class** 18 (natural armor) **Hit Points** 178 (17d10 + 85) **Speed** 40 ft., climb 40 ft., fly 80 ft. +-----------+-----------+-----------+-----------+-----------+-----------+ | STR | DEX | CON | INT | WIS | CHA | +===========+===========+===========+===========+===========+===========+ | 23 (+6) | 10 (+0) | 21 (+5) | 14 (+2) | 11 (+0) | 19 (+4) | +-----------+-----------+-----------+-----------+-----------+-----------+ **Saving Throws** Dex +4, Con +9, Wis +4, Cha +8 **Skills** Perception +8, Stealth +4 **Damage Immunities** fire **Senses** blindsight 30 ft., darkvision 120 ft., passive Perception 18 **Languages** Common, Draconic **Challenge** 10 (5,900 XP) Actions ^^^^^^^ :bi:`Multiattack`. The dragon makes three attacks: one with its bite and two with its claws. :bi:`Bite`. *Melee Weapon Attack:* +10 to hit, reach 10 ft., one target. *Hit:* 17 (2d10 + 6) piercing damage plus 3 (1d6) fire damage. :bi:`Claw`. *Melee Weapon Attack:* +10 to hit, reach 5 ft., one target. *Hit:* 13 (2d6 + 6) slashing damage. :bi:`Fire Breath (Recharge 5-6)`. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one. .. _`Red Dragon Wyrmling`: Red Dragon Wyrmling ~~~~~~~~~~~~~~~~~~~ *Medium dragon, chaotic evil* **Armor Class** 17 (natural armor) **Hit Points** 75 (10d8 + 30) **Speed** 30 ft., climb 30 ft., fly 60 ft. +-----------+-----------+-----------+-----------+-----------+-----------+ | STR | DEX | CON | INT | WIS | CHA | +===========+===========+===========+===========+===========+===========+ | 19 (+4) | 10 (+0) | 17 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | +-----------+-----------+-----------+-----------+-----------+-----------+ **Saving Throws** Dex +2, Con +5, Wis +2, Cha +4 **Skills** Perception +4, Stealth +2 **Damage Immunities** fire **Senses** blindsight 10 ft., darkvision 60 ft., passive Perception 14 **Languages** Draconic **Challenge** 4 (1,100 XP) Actions ^^^^^^^ :bi:`Bite`. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 9 (1d10 + 4) piercing damage plus 3 (1d6) fire damage. :bi:`Fire Breath (Recharge 5-6)`. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.