.. _Nagas: Nagas ----- .. https://stackoverflow.com/questions/11984652/bold-italic-in-restructuredtext .. raw:: html .. role:: bi :class: bolditalic Guardian Naga ~~~~~~~~~~~~~ *Large monstrosity, lawful good* **Armor Class** 18 (natural armor) **Hit Points** 127 (15d10 + 45) **Speed** 40 ft. +-----------+-----------+-----------+-----------+-----------+-----------+ | STR | DEX | CON | INT | WIS | CHA | +===========+===========+===========+===========+===========+===========+ | 19 (+4) | 18 (+4) | 16 (+3) | 16 (+3) | 19 (+4) | 18 (+4) | +-----------+-----------+-----------+-----------+-----------+-----------+ **Saving Throws** Dex +6, Con +5, Wis +5, Cha +6 **Saving Throws** Dex +8, Con +7, Int +7, Wis +8, Cha +8 **Damage Immunities** poison **Condition Immunities** :ref:`charmed`, :ref:`poisoned` **Senses** darkvision 60 ft., passive Perception 14 **Languages** Celestial, Common **Challenge** 10 (5,900 XP) :bi:`Rejuvenation`. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a :ref:`wish` spell can prevent this trait from functioning. :bi:`Spellcasting`. The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared: Cantrips (at will): *mending, sacred flame, thaumaturgy* 1st level (4 slots): *command, cure wounds, shield of faith* 2nd level (3 slots): calm emotions, hold person 3rd level (3 slots): *bestow curse, clairvoyance* 4th level (3 slots): *banishment, freedom of movement* 5th level (2 slots): *flame strike, geas* 6th level (1 slot): *true seeing* Actions ^^^^^^^ :bi:`Bite`. *Melee Weapon Attack:* +8 to hit, reach 10 ft., one creature. *Hit:* 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one. :bi:`Spit Poison`. *Ranged Weapon Attack:* +8 to hit, range 15/30 ft., one creature. *Hit:* The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one. Spirit Naga ~~~~~~~~~~~ *Large monstrosity, chaotic evil* **Armor Class** 15 (natural armor) **Hit Points** 75 (10d10 + 20) **Speed** 40 ft. +-----------+-----------+-----------+-----------+-----------+-----------+ | STR | DEX | CON | INT | WIS | CHA | +===========+===========+===========+===========+===========+===========+ | 18 (+4) | 17 (+3) | 14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | +-----------+-----------+-----------+-----------+-----------+-----------+ **Damage Immunities** poison **Condition Immunities** :ref:`charmed`, :ref:`poisoned` **Senses** darkvision 60 ft., passive Perception 12 **Languages** Abyssal, Common **Challenge** 8 (3,900 XP) :bi:`Rejuvenation`. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a :ref:`wish` spell can prevent this trait from functioning. :bi:`Spellcasting`. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared: Cantrips (at will): *mage hand, minor illusion, ray of frost* 1st level (4 slots): *charm person, detect magic, sleep* 2nd level (3 slots): *detect thoughts, hold person* 3rd level (3 slots): *lightning bolt, water breathing* 4th level (3 slots): *blight, dimension door* 5th level (2 slots): *dominate person* Actions ^^^^^^^ :bi:`Bite`. *Melee Weapon Attack:* +7 to hit, reach 10 ft., one creature. *Hit:* 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.