.. _Mummies:
Mummies
-------
.. https://stackoverflow.com/questions/11984652/bold-italic-in-restructuredtext
.. raw:: html
.. role:: bi
:class: bolditalic
.. _`Mummy`:
Mummy
~~~~~
*Medium undead, lawful evil*
**Armor Class** 11 (natural armor)
**Hit Points** 58 (9d8 + 18)
**Speed** 20 ft.
+-----------+-----------+-----------+-----------+-----------+-----------+
| STR | DEX | CON | INT | WIS | CHA |
+===========+===========+===========+===========+===========+===========+
| 16 (+3) | 8 (-1) | 15 (+2) | 6 (-2) | 10 (+0) | 12 (+1) |
+-----------+-----------+-----------+-----------+-----------+-----------+
**Saving Throws** Wis +2
**Damage Vulnerabilities** fire
**Damage Resistances** bludgeoning, piercing, and slashing from
nonmagical attacks
**Damage Immunities** necrotic, poison
**Condition Immunities** :ref:`charmed`, :ref:`exhaustion `, :ref:`frightened`, :ref:`paralyzed`,
:ref:`poisoned`
**Senses** darkvision 60 ft., passive Perception 10
**Languages** the languages it knew in life
**Challenge** 3 (700 XP)
Actions
^^^^^^^
:bi:`Multiattack`. The mummy can use its Dreadful Glare and makes one
attack with its rotting fist.
:bi:`Rotting Fist`. *Melee Weapon Attack:* +5 to hit, reach 5 ft., one
target. *Hit:* 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic
damage. If the target is a creature, it must succeed on a DC 12
Constitution saving throw or be cursed with mummy rot. The cursed target
can't regain hit points, and its hit point maximum decreases by 10 (3d6)
for every 24 hours that elapse. If the curse reduces the target's hit
point maximum to 0, the target dies, and its body turns to dust. The
curse lasts until removed by the :ref:`remove curse` spell or other magic.
.. index:: frightened; by mummy glare
single: paralyzed; by mummy glare
:bi:`Dreadful Glare`. The mummy targets one creature it can see within
60 feet of it. If the target can see the mummy, it must succeed on a DC
11 Wisdom saving throw against this magic or become :ref:`frightened` until the
end of the mummy's next turn. If the target fails the saving throw by 5
or more, it is also :ref:`paralyzed` for the same duration. A target that
succeeds on the saving throw is immune to the Dreadful Glare of all
mummies (but not mummy lords) for the next 24 hours.
.. _`Mummy Lord`:
Mummy Lord
~~~~~~~~~~
*Medium undead, lawful evil*
**Armor Class** 17 (natural armor)
**Hit Points** 97 (13d8 + 39)
**Speed** 20 ft.
+-----------+-----------+-----------+-----------+-----------+-----------+
| STR | DEX | CON | INT | WIS | CHA |
+===========+===========+===========+===========+===========+===========+
| 18 (+4) | 10 (+0) | 17 (+3) | 11 (+0) | 18 (+4) | 16 (+3) |
+-----------+-----------+-----------+-----------+-----------+-----------+
**Saving Throws** Con +8, Int +5, Wis +9, Cha +8
**Skills** History +5, Religion +5
**Damage Vulnerabilities** fire
**Damage Immunities** necrotic, poison; bludgeoning, piercing, and
slashing from nonmagical attacks
**Condition Immunities** :ref:`charmed`, :ref:`exhaustion `, :ref:`frightened`, :ref:`paralyzed`,
:ref:`poisoned`
**Senses** darkvision 60 ft., passive Perception 14
**Languages** the languages it knew in life
**Challenge** 15 (13,000 XP)
:bi:`Magic Resistance`. The mummy lord has advantage on saving throws
against spells and other magical effects.
:bi:`Rejuvenation`. A destroyed mummy lord gains a new body in 24 hours
if its heart is intact, regaining all its hit points and becoming active
again. The new body appears within 5 feet of the mummy lord's heart.
:bi:`Spellcasting`. The mummy lord is a 10th-level spellcaster. Its
spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell
attacks). The mummy lord has the following cleric spells prepared:
Cantrips (at will): *sacred flame, thaumaturgy*
1st level (4 slots): *command, guiding bolt, shield of faith*
2nd level (3 slots): *hold person, silence, spiritual weapon*
3rd level (3 slots): *animate dead, dispel magic*
4th level (3 slots): *divination, guardian of faith*
5th level (2 slots): *contagion, insect plague*
6th level (1 slot): *harm*
Actions
^^^^^^^
:bi:`Multiattack`. The mummy can use its Dreadful Glare and makes one
attack with its rotting fist.
:bi:`Rotting Fist`. *Melee Weapon Attack:* +9 to hit, reach 5 ft., one
target. *Hit:* 14 (3d6 + 4) bludgeoning damage plus 21 (6d6) necrotic
damage. If the target is a creature, it must succeed on a DC 16
Constitution saving throw or be cursed with mummy rot. The cursed target
can't regain hit points, and its hit point maximum decreases by 10 (3d6)
for every 24 hours that elapse. If the curse reduces the target's hit
point maximum to 0, the target dies, and its body turns to dust. The
curse lasts until removed by the :ref:`remove curse` spell or other magic.
.. index:: frightened; by mummy lord glare
single: paralyzed; by mummy lord glare
:bi:`Dreadful Glare`. The mummy lord targets one creature it can see
within 60 feet of it. If the target can see the mummy lord, it must
succeed on a DC 16 Wisdom saving throw against this magic or become
:ref:`frightened` until the end of the mummy's next turn. If the target fails
the saving throw by 5 or more, it is also :ref:`paralyzed` for the same
duration. A target that succeeds on the saving throw is immune to the
Dreadful Glare of all mummies and mummy lords for the next 24 hours.
Legendary Actions
^^^^^^^^^^^^^^^^^
The mummy lord can take 3 legendary actions, choosing from the options
below. Only one legendary action option can be used at a time and only
at the end of another creature's turn. The mummy lord regains spent
legendary actions at the start of its turn.
**Attack**. The mummy lord makes one attack with its rotting fist or
uses its Dreadful Glare.
.. index:: blinded; by mummy lord dust
**Blinding Dust**. Blinding dust and sand swirls magically around the
mummy lord. Each creature within 5 feet of the mummy lord must succeed
on a DC 16 Constitution saving throw or be :ref:`blinded` until the end of the
creature's next turn.
.. index:: stunned; by mummy lord blasphemy
**Blasphemous Word (Costs 2 Actions)**. The mummy lord utters a
blasphemous word. Each non-undead creature within 10 feet of the mummy
lord that can hear the magical utterance must succeed on a DC 16
Constitution saving throw or be :ref:`stunned` until the end of the mummy
lord's next turn.
**Channel Negative Energy (Costs 2 Actions)**. The mummy lord magically
unleashes negative energy. Creatures within 60 feet of the mummy lord,
including ones behind barriers and around corners, can't regain hit
points until the end of the mummy lord's next turn.
**Whirlwind of Sand (Costs 2 Actions)**. The mummy lord magically
transforms into a whirlwind of sand, moves up to 60 feet, and reverts to
its normal form. While in whirlwind form, the mummy lord is immune to
all damage, and it can't be :ref:`grappled`, :ref:`petrified`, knocked :ref:`prone`,
:ref:`restrained`, or :ref:`stunned`. Equipment worn or carried by the mummy lord
remain in its possession.