.. _Mephits: Mephits ------- .. https://stackoverflow.com/questions/11984652/bold-italic-in-restructuredtext .. raw:: html .. role:: bi :class: bolditalic .. _`Dust Mephit`: Dust Mephit ~~~~~~~~~~~ *Small elemental, neutral evil* **Armor Class** 12 **Hit Points** 17 (5d6) **Speed** 30 ft., fly 30 ft. +-----------+-----------+-----------+-----------+-----------+-----------+ | STR | DEX | CON | INT | WIS | CHA | +===========+===========+===========+===========+===========+===========+ | 5 (-3) | 14 (+2) | 10 (+0) | 9 (-1) | 11 (+0) | 10 (+0) | +-----------+-----------+-----------+-----------+-----------+-----------+ **Skills** Perception +2, Stealth +4 **Damage Vulnerabilities** fire **Damage Immunities** poison **Condition Immunities** :ref:`poisoned` **Senses** darkvision 60 ft., passive Perception 12 **Languages** Auran, Terran **Challenge** 1/2 (100 XP) .. index:: blinded; by mephits death burst :bi:`Death Burst`. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be :ref:`blinded` for 1 minute. A :ref:`blinded` creature can repeat the saving throw on each of its turns, ending the effect on itself on a success. :bi:`Innate Spellcasting (1/Day)`. The mephit can innately cast *sleep*, requiring no material components. Its innate spellcasting ability is Charisma. Actions ^^^^^^^ :bi:`Claws.` *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 4 (1d4 + 2) slashing damage. .. index:: blinded; by mephits breath :bi:`Blinding Breath (Recharge 6)`. The mephit exhales a 15- foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be :ref:`blinded` for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. .. _`Ice Mephit`: Ice Mephit ~~~~~~~~~~ *Small elemental, neutral evil* **Armor Class** 11 **Hit Points** 21 (6d6) **Speed** 30 ft., fly 30 ft. +-----------+-----------+-----------+-----------+-----------+-----------+ | STR | DEX | CON | INT | WIS | CHA | +===========+===========+===========+===========+===========+===========+ | 7 (-2) | 13 (+1) | 10 (+0) | 9 (-1) | 11 (+0) | 12 (+1) | +-----------+-----------+-----------+-----------+-----------+-----------+ **Skills** Perception +2, Stealth +3 **Damage Vulnerabilities** bludgeoning, fire **Damage Immunities** cold, poison **Condition Immunities** :ref:`poisoned` **Senses** darkvision 60 ft., passive Perception 12 **Languages** Aquan, Auran **Challenge** 1/2 (100 XP) :bi:`Death Burst`. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. :bi:`False Appearance`. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice. :bi:`Innate Spellcasting (1/Day)`. The mephit can innately cast *fog cloud*, requiring no material components. Its innate spellcasting ability is Charisma. Actions ^^^^^^^ :bi:`Claws.` *Melee Weapon Attack:* +3 to hit, reach 5 ft., one creature. *Hit:* 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage. :bi:`Frost Breath (Recharge 6)`. The mephit exhales a 15- foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one. .. _`Magma Mephit`: Magma Mephit ~~~~~~~~~~~~ *Small elemental, neutral evil* **Armor Class** 11 **Hit Points** 22 (5d6 + 5) **Speed** 30 ft., fly 30 ft. +-----------+-----------+-----------+-----------+-----------+-----------+ | STR | DEX | CON | INT | WIS | CHA | +===========+===========+===========+===========+===========+===========+ | 8 (-1) | 12 (+1) | 12 (+1) | 7 (-2) | 10 (+0) | 10 (+0) | +-----------+-----------+-----------+-----------+-----------+-----------+ **Skills** Stealth +3 **Damage Vulnerabilities** cold **Damage Immunities** fire, poison **Condition Immunities** :ref:`poisoned` **Senses** darkvision 60 ft., passive Perception 10 **Languages** Ignan, Terran **Challenge** 1/2 (100 XP) :bi:`Death Burst`. When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. :bi:`False Appearance`. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma. :bi:`Innate Spellcasting (1/Day)`. The mephit can innately cast *heat metal* (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma. Actions ^^^^^^^ :bi:`Claws.` *Melee Weapon Attack:* +3 to hit, reach 5 ft., one creature. *Hit:* 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage. :bi:`Fire Breath (Recharge 6)`. The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. .. _`Steam Mephit`: Steam Mephit ~~~~~~~~~~~~ *Small elemental, neutral evil* **Armor Class** 10 **Hit Points** 21 (6d6) **Speed** 30 ft., fly 30 ft. +-----------+-----------+-----------+-----------+-----------+-----------+ | STR | DEX | CON | INT | WIS | CHA | +===========+===========+===========+===========+===========+===========+ | 5 (-3) | 11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 12 (+1) | +-----------+-----------+-----------+-----------+-----------+-----------+ **Damage Immunities** fire, poison **Condition Immunities** :ref:`poisoned` **Senses** darkvision 60 ft., passive Perception 10 **Languages** Aquan, Ignan **Challenge** 1/4 (50 XP) :bi:`Death Burst`. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage. :bi:`Innate Spellcasting (1/Day)`. The mephit can innately cast *blur*, requiring no material components. Its innate spellcasting ability is Charisma. Actions ^^^^^^^ :bi:`Claws.` *Melee Weapon Attack:* +2 to hit, reach 5 ft., one creature. *Hit:* 2 (1d4) slashing damage plus 2 (1d4) fire damage. :bi:`Steam Breath (Recharge 6)`. The mephit exhales a 15- foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.