Marilith ~~~~~~~~ .. https://stackoverflow.com/questions/11984652/bold-italic-in-restructuredtext .. raw:: html .. role:: bi :class: bolditalic *Large fiend (demon), chaotic evil* **Armor Class** 18 (natural armor) **Hit Points** 189 (18d10 + 90) **Speed** 40 ft. +-----------+-----------+-----------+-----------+-----------+-----------+ | STR | DEX | CON | INT | WIS | CHA | +===========+===========+===========+===========+===========+===========+ | 18 (+4) | 20 (+5) | 20 (+5) | 18 (+4) | 16 (+3) | 20 (+5) | +-----------+-----------+-----------+-----------+-----------+-----------+ **Saving Throws** Str +9, Con +10, Wis +8, Cha +10 **Damage Resistances** cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks **Damage Immunities** poison **Condition Immunities** :ref:`poisoned` **Senses** truesight 120 ft., passive Perception 13 **Languages** Abyssal, telepathy 120 ft. **Challenge** 16 (15,000 XP) :bi:`Magic Resistance`. The marilith has advantage on saving throws against spells and other magical effects. :bi:`Magic Weapons`. The marilith's weapon attacks are magical. :bi:`Reactive`. The marilith can take one reaction on every turn in a combat. Actions ^^^^^^^ :bi:`Multiattack`. The marilith makes seven attacks: six with its longswords and one with its tail. :bi:`Longsword`. *Melee Weapon Attack:* +9 to hit, reach 5 ft., one target. *Hit:* 13 (2d8 + 4) slashing damage. .. index:: single: grappled; by marilith tail single: restrained; by marilith tail :bi:`Tail`. *Melee Weapon Attack:* +9 to hit, reach 10 ft., one creature. *Hit:* 15 (2d10 + 4) bludgeoning damage. If the target is Medium or smaller, it is :ref:`grappled` (escape DC 19). Until this grapple ends, the target is :ref:`restrained`, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets. :bi:`Teleport`. The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. Reactions :bi:`Parry`. The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon.