.. _Magmin: Magmin ------ .. https://stackoverflow.com/questions/11984652/bold-italic-in-restructuredtext .. raw:: html .. role:: bi :class: bolditalic *Small elemental, chaotic neutral* **Armor Class** 14 (natural armor) **Hit Points** 9 (2d6 + 2) **Speed** 30 ft. +-----------+-----------+-----------+-----------+-----------+-----------+ | STR | DEX | CON | INT | WIS | CHA | +===========+===========+===========+===========+===========+===========+ | 7 (-2) | 15 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 10 (+0) | +-----------+-----------+-----------+-----------+-----------+-----------+ **Damage Resistances** bludgeoning, piercing, and slashing from nonmagical attacks **Damage Immunities** fire **Senses** darkvision 60 ft., passive Perception 10 **Languages** Ignan **Challenge** 1/2 (100 XP) :bi:`Death Burst`. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited. :bi:`Ignited Illumination`. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet. Actions ^^^^^^^ :bi:`Touch`. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.