.. _Lich:
Lich
----
.. https://stackoverflow.com/questions/11984652/bold-italic-in-restructuredtext
.. raw:: html
.. role:: bi
:class: bolditalic
*Medium undead, any evil alignment*
**Armor Class** 17 (natural armor)
**Hit Points** 135 (18d8 + 54)
**Speed** 30 ft.
+-----------+-----------+-----------+-----------+-----------+-----------+
| STR | DEX | CON | INT | WIS | CHA |
+===========+===========+===========+===========+===========+===========+
| 11 (+0) | 16 (+3) | 16 (+3) | 20 (+5) | 14 (+2) | 16 (+3) |
+-----------+-----------+-----------+-----------+-----------+-----------+
**Saving Throws** Con +10, Int +12, Wis +9
**Skills** Arcana +19, History +12, Insight +9, Perception +9
**Damage Resistances** cold, lightning, necrotic
**Damage Immunities** poison; bludgeoning, piercing, and slashing from
nonmagical attacks
**Condition Immunities** :ref:`charmed`, :ref:`exhaustion `, :ref:`frightened`, :ref:`paralyzed`,
:ref:`poisoned`
**Senses** truesight 120 ft., passive Perception 19
**Languages** Common plus up to five other languages
**Challenge** 21 (33,000 XP)
:bi:`Legendary Resistance (3/Day)`. If the lich fails a saving throw, it
can choose to succeed instead.
:bi:`Rejuvenation`. If it has a phylactery, a destroyed lich gains a new
body in 1d10 days, regaining all its hit points and becoming active
again. The new body appears within 5 feet of the phylactery.
:bi:`Spellcasting`. The lich is an 18th-level spellcaster. Its
spellcasting ability is Intelligence (spell save DC 20, +12 to hit with
spell attacks). The lich has the following wizard spells prepared:
Cantrips (at will): *mage hand, prestidigitation, ray of frost*
1st level (4 slots): *detect magic, magic missile, shield, thunderwave*
2nd level (3 slots): *acid arrow, detect thoughts, invisibility, mirror
image*
3rd level (3 slots): *animate dead, counterspell, dispel magic,
fireball*
4th level (3 slots): *blight, dimension door*
5th level (3 slots): *cloudkill, scrying*
6th level (1 slot): *disintegrate, globe of invulnerability*
7th level (1 slot): *finger of death, plane shift*
8th level (1 slot): *dominate monster, power word stun*
9th level (1 slot): *power word kill*
:bi:`Turn Resistance`. The lich has advantage on saving throws against
any effect that turns undead.
Actions
^^^^^^^
:bi:`Paralyzing Touch`. *Melee Spell Attack:* +12 to hit, reach 5 ft.,
one creature. *Hit:* 10 (3d6) cold damage. The target must succeed on a
DC 18 Constitution saving throw or be :ref:`paralyzed` for 1 minute. The target
can repeat the saving throw at the end of each of its turns, ending the
effect on itself on a success.
Legendary Actions
^^^^^^^^^^^^^^^^^
The lich can take 3 legendary actions, choosing from the options below.
Only one legendary action option can be used at a time and only at the
end of another creature's turn. The lich regains spent legendary actions
at the start of its turn.
**Cantrip**. The lich casts a cantrip.
**Paralyzing Touch (Costs 2 Actions)**. The lich uses its Paralyzing
Touch.
.. index:: frightened; by lich gaze
**Frightening Gaze (Costs 2 Actions)**. The lich fixes its gaze on one
creature it can see within 10 feet of it. The target must succeed on a
DC 18 Wisdom saving throw against this magic or become :ref:`frightened` for 1
minute. The :ref:`frightened` target can repeat the saving throw at the end of
each of its turns, ending the effect on itself on a success. If a
target's saving throw is successful or the effect ends for it, the
target is immune to the lich's gaze for the next 24 hours.
**Disrupt Life (Costs 3 Actions)**. Each non-undead creature within 20
feet of the lich must make a DC 18 Constitution saving throw against
this magic, taking 21 (6d6) necrotic damage on a failed save, or half as
much damage on a successful one.