Horned Devil
~~~~~~~~~~~~
.. https://stackoverflow.com/questions/11984652/bold-italic-in-restructuredtext
.. raw:: html
.. role:: bi
:class: bolditalic
*Large fiend (devil), lawful evil*
**Armor Class** 18 (natural armor)
**Hit Points** 148 (17d10 + 55)
**Speed** 20 ft., fly 60 ft.
+-----------+-----------+-----------+-----------+-----------+-----------+
| STR | DEX | CON | INT | WIS | CHA |
+===========+===========+===========+===========+===========+===========+
| 22 (+6) | 17 (+3) | 21 (+5) | 12 (+1) | 16 (+3) | 17 (+3) |
+-----------+-----------+-----------+-----------+-----------+-----------+
**Saving Throws** Str +10, Dex +7, Wis +7, Cha +7
**Damage Resistances** cold; bludgeoning, piercing, and slashing from
nonmagical attacks not made with silvered weapons
**Damage Immunities** fire, poison
**Condition Immunities** :ref:`poisoned`
**Senses** darkvision 120 ft., passive Perception 13
**Languages** Infernal, telepathy 120 ft.
**Challenge** 11 (7,200 XP)
:bi:`Devil's Sight`. Magical darkness doesn't impede the devil's
darkvision.
:bi:`Magic Resistance`. The devil has advantage on saving throws against
spells and other magical effects.
Actions
^^^^^^^
:bi:`Multiattack`. The devil makes three melee attacks: two with its
fork and one with its tail. It can use Hurl Flame in place of any melee
attack.
:bi:`Fork`. *Melee Weapon Attack:* +10 to hit, reach 10 ft., one target.
*Hit:* 15 (2d8 + 6) piercing damage.
:bi:`Tail`. *Melee Weapon Attack:* +10 to hit, reach 10 ft., one target.
*Hit:* 10 (1d8 + 6) piercing damage. If the target is a creature other
than an undead or a construct, it must succeed on a DC 17 Constitution
saving throw or lose 10 (3d6) hit points at the start of each of its
turns due to an infernal wound. Each time the devil hits the wounded
target with this attack, the damage dealt by the wound increases by 10
(3d6). Any creature can take an action to stanch the wound with a
successful DC 12 :ref:`Wisdom (Medicine) ` check. The wound also closes if the
target receives magical healing.
:bi:`Hurl Flame`. *Ranged Spell Attack:* +7 to hit, range 150 ft., one
target. *Hit:* 14 (4d6) fire damage. If the target is a flammable object
that isn't being worn or carried, it also catches fire.