Hezrou ~~~~~~ .. https://stackoverflow.com/questions/11984652/bold-italic-in-restructuredtext .. raw:: html .. role:: bi :class: bolditalic *Large fiend (demon), chaotic evil* **Armor Class** 16 (natural armor) **Hit Points** 136 (13d10 + 65) **Speed** 30 ft. +-----------+-----------+-----------+-----------+-----------+-----------+ | STR | DEX | CON | INT | WIS | CHA | +===========+===========+===========+===========+===========+===========+ | 19 (+4) | 17 (+3) | 20 (+5) | 5 (-3) | 12 (+1) | 13 (+1) | +-----------+-----------+-----------+-----------+-----------+-----------+ **Saving Throws** Str +7, Con +8, Wis +4 **Damage Resistances** cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks **Damage Immunities** poison **Condition Immunities** :ref:`poisoned` **Senses** darkvision 120 ft., passive Perception 11 **Languages** Abyssal, telepathy 120 ft. **Challenge** 8 (3,900 XP) :bi:`Magic Resistance`. The hezrou has advantage on saving throws against spells and other magical effects. .. index:: poisoned; by hezrou stench :bi:`Stench`. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be :ref:`poisoned` until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours. Actions ^^^^^^^ :bi:`Multiattack`. The hezrou makes three attacks: one with its bite and two with its claws. :bi:`Bite`. *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 15 (2d10 + 4) piercing damage. :bi:`Claw`. *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 11 (2d6 + 4) slashing damage.