.. _Hags:
Hags
----
.. https://stackoverflow.com/questions/11984652/bold-italic-in-restructuredtext
.. raw:: html
.. role:: bi
:class: bolditalic
.. _`Green Hag`:
Green Hag
~~~~~~~~~
*Medium fey, neutral evil*
**Armor Class** 17 (natural armor)
**Hit Points** 82 (11d8 + 33)
**Speed** 30 ft.
+-----------+-----------+-----------+-----------+-----------+-----------+
| STR | DEX | CON | INT | WIS | CHA |
+===========+===========+===========+===========+===========+===========+
| 18 (+4) | 12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) |
+-----------+-----------+-----------+-----------+-----------+-----------+
**Skills** Arcana +3, Deception +4, Perception +4, Stealth +3
**Senses** darkvision 60 ft., passive Perception 14
**Languages** Common, Draconic, Sylvan
**Challenge** 3 (700 XP)
:bi:`Amphibious`. The hag can breathe air and water.
:bi:`Innate Spellcasting`. The hag's innate spellcasting ability is
Charisma (spell save DC 12). She can innately cast the following spells,
requiring no material components:
At will: *dancing lights, minor illusion, vicious mockery*
:bi:`Mimicry`. The hag can mimic animal sounds and humanoid voices. A
creature that hears the sounds can tell they are imitations with a
successful DC 14 Wisdom (Insight) check.
Actions
^^^^^^^
:bi:`Claws.` *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target.
*Hit:* 13 (2d8 + 4) slashing damage.
:bi:`Illusory Appearance`. The hag covers herself and anything she is
wearing or carrying with a magical illusion that makes her look like
another creature of her general size and humanoid shape. The illusion
ends if the hag takes a bonus action to end it or if she dies.
The changes wrought by this effect fail to hold up to physical
inspection. For example, the hag could appear to have smooth skin, but
someone touching her would feel her rough flesh. Otherwise, a creature
must take an action to visually inspect the illusion and succeed on a DC
20 :ref:`Intelligence (Investigation) ` check to discern that the hag is
disguised.
.. index:: invisible; by hag Invisible Passage
:bi:`Invisible Passage`. The hag magically turns :ref:`invisible` until she
attacks or casts a spell, or until her concentration ends (as if
concentrating on a spell). While :ref:`invisible`, she leaves no physical
evidence of her passage, so she can be tracked only by magic. Any
equipment she wears or carries is :ref:`invisible` with her.
.. _`Night Hag`:
Night Hag
~~~~~~~~~
*Medium fiend, neutral evil*
**Armor Class** 17 (natural armor)
**Hit Points** 112 (15d8 + 45)
**Speed** 30 ft.
+-----------+-----------+-----------+-----------+-----------+-----------+
| STR | DEX | CON | INT | WIS | CHA |
+===========+===========+===========+===========+===========+===========+
| 18 (+4) | 15 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 16 (+3) |
+-----------+-----------+-----------+-----------+-----------+-----------+
**Skills** Deception +7, Insight +6, Perception +6, Stealth +6
**Damage Resistances** cold, fire; bludgeoning, piercing, and slashing
from nonmagical attacks not made with silvered weapons
**Condition Immunities** :ref:`charmed`
**Senses** darkvision 120 ft., passive Perception 16
**Languages** Abyssal, Common, Infernal, Primordial
**Challenge** 5 (1,800 XP)
:bi:`Innate Spellcasting`. The hag's innate spellcasting ability is
Charisma (spell save DC 14, +6 to hit with spell attacks). She can
innately cast the following spells, requiring no material components:
At will: *detect magic, magic missile*
2/day each: *plane shift (self only), ray of enfeeblement, sleep*
:bi:`Magic Resistance`. The hag has advantage on saving throws against
spells and other magical effects.
Actions
^^^^^^^
:bi:`Claws (Hag Form Only)`. *Melee Weapon Attack:* +7 to hit, reach 5
ft., one target. *Hit:* 13 (2d8 + 4) slashing damage.
:bi:`Change Shape`. The hag magically polymorphs into a Small or Medium
female humanoid, or back into her true form. Her statistics are the same
in each form. Any equipment she is wearing or carrying isn't
transformed. She reverts to her true form if she dies.
:bi:`Etherealness`. The hag magically enters the Ethereal Plane from the
Material Plane, or vice versa. To do so, the hag must have a
*heartstone* in her possession.
:bi:`Nightmare Haunting (1/Day)`. While on the Ethereal Plane, the hag
magically touches a sleeping humanoid on the Material Plane. A
:ref:`protection from evil and good` spell cast on the target prevents this
contact, as does a *magic circle*. As long as the contact persists, the
target has dreadful visions. If these visions last for at least 1 hour,
the target gains no benefit from its rest, and its hit point maximum is
reduced by 5 (1d10). If this effect reduces the target's hit point
maximum to 0, the target dies, and if the target was evil, its soul is
trapped in the hag's *soul bag*. The reduction to the target's hit point
maximum lasts until removed by the :ref:`greater restoration` spell or
similar magic.
.. _`Sea Hag`:
Sea Hag
~~~~~~~
*Medium fey, chaotic evil*
**Armor Class** 14 (natural armor)
**Hit Points** 52 (7d8 + 21)
**Speed** 30 ft., swim 40 ft.
+-----------+-----------+-----------+-----------+-----------+-----------+
| STR | DEX | CON | INT | WIS | CHA |
+===========+===========+===========+===========+===========+===========+
| 16 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) |
+-----------+-----------+-----------+-----------+-----------+-----------+
**Senses** darkvision 60 ft., passive Perception 11
**Languages** Aquan, Common, Giant
**Challenge** 2 (450 XP)
:bi:`Amphibious`. The hag can breathe air and water.
.. index:: frightened; by had appearance
:bi:`Horrific Appearance`. Any humanoid that starts its turn within 30
feet of the hag and can see the hag's true form must make a DC 11 Wisdom
saving throw. On a failed save, the creature is :ref:`frightened` for 1 minute.
A creature can repeat the saving throw at the end of each of its turns,
with disadvantage if the hag is within line of sight, ending the effect
on itself on a success. If a creature's saving throw is successful or
the effect ends for it, the creature is immune to the hag's Horrific
Appearance for the next 24 hours.
Unless the target is surprised or the revelation of the hag's true form
is sudden, the target can avert its eyes and avoid making the initial
saving throw. Until the start of its next turn, a creature that averts
its eyes has disadvantage on attack rolls against the hag.
Actions
^^^^^^^
:bi:`Claws.` *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target.
*Hit:* 10 (2d6 + 3) slashing damage.
.. index:: frightened; by hag Death Glare
:bi:`Death Glare`. The hag targets one :ref:`frightened` creature she can see
within 30 feet of her. If the target can see the hag, it must succeed on
a DC 11 Wisdom saving throw against this magic or drop to 0 hit points.
:bi:`Illusory Appearance`. The hag covers herself and anything she is
wearing or carrying with a magical illusion that makes her look like an
ugly creature of her general size and humanoid shape. The effect ends if
the hag takes a bonus action to end it or if she dies.
The changes wrought by this effect fail to hold up to physical
inspection. For example, the hag could appear to have no claws, but
someone touching her hand might feel the claws. Otherwise, a creature
must take an action to visually inspect the illusion and succeed on a DC
16 :ref:`Intelligence (Investigation) ` check to discern that the hag is
disguised.