.. _Golems:
Golems
------
.. https://stackoverflow.com/questions/11984652/bold-italic-in-restructuredtext
.. raw:: html
.. role:: bi
:class: bolditalic
.. _`Clay Golem`:
Clay Golem
~~~~~~~~~~
*Large construct, unaligned*
**Armor Class** 14 (natural armor)
**Hit Points** 133 (14d10 + 56)
**Speed** 20 ft.
+-----------+-----------+-----------+-----------+-----------+-----------+
| STR | DEX | CON | INT | WIS | CHA |
+===========+===========+===========+===========+===========+===========+
| 20 (+5) | 9 (-1) | 18 (+4) | 3 (-4) | 8 (-1) | 1 (-5) |
+-----------+-----------+-----------+-----------+-----------+-----------+
**Damage Immunities** acid, poison, psychic; bludgeoning, piercing, and
slashing from nonmagical attacks that aren't adamantine
**Condition Immunities** :ref:`charmed`, :ref:`exhaustion `, :ref:`frightened`, :ref:`paralyzed`,
:ref:`petrified`, :ref:`poisoned`
**Senses** darkvision 60 ft., passive Perception 9
**Languages** understands the languages of its creator but can't speak
**Challenge** 9 (5,000 XP)
:bi:`Acid Absorption`. Whenever the golem is subjected to acid damage,
it takes no damage and instead regains a number of hit points equal to
the acid damage dealt.
:bi:`Berserk`. Whenever the golem starts its turn with 60 hit points or
fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns
while berserk, the golem attacks the nearest creature it can see. If no
creature is near enough to move to and attack, the golem attacks an
object, with preference for an object smaller than itself. Once the
golem goes berserk, it continues to do so until it is destroyed or
regains all its hit points.
:bi:`Immutable Form`. The golem is immune to any spell or effect that
would alter its form.
:bi:`Magic Resistance`. The golem has advantage on saving throws against
spells and other magical effects.
:bi:`Magic Weapons`. The golem's weapon attacks are magical.
Actions
^^^^^^^
:bi:`Multiattack`. The golem makes two slam attacks.
:bi:`Slam`. *Melee Weapon Attack:* +8 to hit, reach 5 ft., one target.
*Hit:* 16 (2d10 + 5) bludgeoning damage. If the target is a creature, it
must succeed on a DC 15 Constitution saving throw or have its hit point
maximum reduced by an amount equal to the damage taken. The target dies
if this attack reduces its hit point maximum to 0. The reduction lasts
until removed by the :ref:`greater restoration` spell or other magic.
:bi:`Haste (Recharge 5-6)`. Until the end of its next turn, the golem
magically gains a +2 bonus to its AC, has advantage on Dexterity saving
throws, and can use its slam attack as a bonus action.
.. _`Flesh Golem`:
Flesh Golem
~~~~~~~~~~~
*Medium construct, neutral*
**Armor Class** 9
**Hit Points** 93 (11d8 + 44)
**Speed** 30 ft.
+-----------+-----------+-----------+-----------+-----------+-----------+
| STR | DEX | CON | INT | WIS | CHA |
+===========+===========+===========+===========+===========+===========+
| 19 (+4) | 9 (-1) | 18 (+4) | 6 (-2) | 10 (+0) | 5 (-3) |
+-----------+-----------+-----------+-----------+-----------+-----------+
**Damage Immunities** lightning, poison; bludgeoning, piercing, and
slashing from nonmagical attacks that aren't adamantine
**Condition Immunities** :ref:`charmed`, :ref:`exhaustion `, :ref:`frightened`, :ref:`paralyzed`,
:ref:`petrified`, :ref:`poisoned`
**Senses** darkvision 60 ft., passive Perception 10
**Languages** understands the languages of its creator but can't speak
**Challenge** 5 (1,800 XP)
:bi:`Berserk`. Whenever the golem starts its turn with 40 hit points or
fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns
while berserk, the golem attacks the nearest creature it can see. If no
creature is near enough to move to and attack, the golem attacks an
object, with preference for an object smaller than itself. Once the
golem goes berserk, it continues to do so until it is destroyed or
regains all its hit points.
The golem's creator, if within 60 feet of the berserk golem, can try to
calm it by speaking firmly and persuasively. The golem must be able to
hear its creator, who must take an action to make a DC 15 Charisma
(Persuasion) check. If the check succeeds, the golem ceases being
berserk. If it takes damage while still at 40 hit points or fewer, the
golem might go berserk again.
:bi:`Aversion of Fire`. If the golem takes fire damage, it has
disadvantage on attack rolls and ability checks until the end of its
next turn.
:bi:`Immutable Form`. The golem is immune to any spell or effect that
would alter its form.
:bi:`Lightning Absorption`. Whenever the golem is subjected to lightning
damage, it takes no damage and instead regains a number of hit points
equal to the lightning damage dealt.
:bi:`Magic Resistance`. The golem has advantage on saving throws against
spells and other magical effects.
:bi:`Magic Weapons`. The golem's weapon attacks are magical.
Actions
^^^^^^^
:bi:`Multiattack`. The golem makes two slam attacks.
:bi:`Slam`. *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target.
*Hit:* 13 (2d8 + 4) bludgeoning damage.
.. _`Iron Golem`:
Iron Golem
~~~~~~~~~~
*Large construct, unaligned*
**Armor Class** 20 (natural armor)
**Hit Points** 210 (20d10 + 100)
**Speed** 30 ft.
+-----------+-----------+-----------+-----------+-----------+-----------+
| STR | DEX | CON | INT | WIS | CHA |
+===========+===========+===========+===========+===========+===========+
| 24 (+7) | 9 (-1) | 20 (+5) | 3 (-4) | 11 (+0) | 1 (-5) |
+-----------+-----------+-----------+-----------+-----------+-----------+
**Damage Immunities** fire, poison, psychic; bludgeoning, piercing, and
slashing from nonmagical attacks that aren't adamantine
**Condition Immunities** :ref:`charmed`, :ref:`exhaustion `, :ref:`frightened`, :ref:`paralyzed`,
:ref:`petrified`, :ref:`poisoned`
**Senses** darkvision 120 ft., passive Perception 10
**Languages** understands the languages of its creator but can't speak
**Challenge** 16 (15,000 XP)
:bi:`Fire Absorption`. Whenever the golem is subjected to fire damage,
it takes no damage and instead regains a number of hit points equal to
the fire damage dealt.
:bi:`Immutable Form`. The golem is immune to any spell or effect that
would alter its form.
:bi:`Magic Resistance`. The golem has advantage on saving throws against
spells and other magical effects.
:bi:`Magic Weapons`. The golem's weapon attacks are magical.
Actions
^^^^^^^
:bi:`Multiattack`. The golem makes two melee attacks.
:bi:`Slam`. *Melee Weapon Attack:* +13 to hit, reach 5 ft., one target.
*Hit:* 20 (3d8 + 7) bludgeoning damage.
:bi:`Sword`. *Melee Weapon Attack:* +13 to hit, reach 10 ft., one
target. *Hit:* 23 (3d10 + 7) slashing damage.
:bi:`Poison Breath (Recharge 6)`. The golem exhales poisonous gas in a
15-foot cone. Each creature in that area must make a DC 19 Constitution
saving throw, taking 45 (10d8) poison damage on a failed save, or half
as much damage on a successful one.
.. _`Stone Golem`:
Stone Golem
~~~~~~~~~~~
*Large construct, unaligned*
**Armor Class** 17 (natural armor)
**Hit Points** 178 (17d10 + 85)
**Speed** 30 ft.
+-----------+-----------+-----------+-----------+-----------+-----------+
| STR | DEX | CON | INT | WIS | CHA |
+===========+===========+===========+===========+===========+===========+
| 22 (+6) | 9 (-1) | 20 (+5) | 3 (-4) | 11 (+0) | 1 (-5) |
+-----------+-----------+-----------+-----------+-----------+-----------+
**Damage Immunities** poison, psychic; bludgeoning, piercing, and
slashing from nonmagical attacks that aren't adamantine
**Condition Immunities** :ref:`charmed`, :ref:`exhaustion `, :ref:`frightened`, :ref:`paralyzed`,
:ref:`petrified`, :ref:`poisoned`
**Senses** darkvision 120 ft., passive Perception 10
**Languages** understands the languages of its creator but can't speak
**Challenge** 10 (5,900 XP)
:bi:`Immutable Form`. The golem is immune to any spell or effect that
would alter its form.
:bi:`Magic Resistance`. The golem has advantage on saving throws against
spells and other magical effects.
:bi:`Magic Weapons`. The golem's weapon attacks are magical.
Actions
^^^^^^^
:bi:`Multiattack`. The golem makes two slam attacks.
:bi:`Slam`. *Melee Weapon Attack:* +10 to hit, reach 5 ft., one target.
*Hit:* 19 (3d8 + 6) bludgeoning damage.
:bi:`Slow (Recharge 5-6)`. The golem targets one or more creatures it
can see within 10 feet of it. Each target must make a DC 17 Wisdom
saving throw against this magic. On a failed save, a target can't use
reactions, its speed is halved, and it can't make more than one attack
on its turn. In addition, the target can take either an action or a
bonus action on its turn, not both. These effects last for 1 minute. A
target can repeat the saving throw at the end of each of its turns,
ending the effect on itself on a success.