.. _Giants: Giants ------ .. https://stackoverflow.com/questions/11984652/bold-italic-in-restructuredtext .. raw:: html .. role:: bi :class: bolditalic .. _`Cloud Giant`: Cloud Giant ~~~~~~~~~~~ *Huge giant, neutral good (50%) or neutral evil (50%)* **Armor Class** 14 (natural armor) **Hit Points** 200 (16d12 + 96) **Speed** 40 ft. +-----------+-----------+-----------+-----------+-----------+-----------+ | STR | DEX | CON | INT | WIS | CHA | +===========+===========+===========+===========+===========+===========+ | 27 (+8) | 10 (+0) | 22 (+6) | 12 (+1) | 16 (+3) | 16 (+3) | +-----------+-----------+-----------+-----------+-----------+-----------+ **Saving Throws** Con +10, Wis +7, Cha +7 **Skills** Insight +7, Perception +7 **Senses** passive Perception 17 **Languages** Common, Giant **Challenge** 9 (5,000 XP) :bi:`Keen Smell`. The giant has advantage on Wisdom (Perception) checks that rely on smell. :bi:`Innate Spellcasting`. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components: At will: *detect magic, fog cloud, light* 3/day each: *feather fall, fly, misty step, telekinesis* 1/day each: *control weather, gaseous form* Actions ^^^^^^^ :bi:`Multiattack`. The giant makes two morningstar attacks. :bi:`Morningstar`. *Melee Weapon Attack:* +12 to hit, reach 10 ft., one target. *Hit:* 21 (3d8 + 8) piercing damage. :bi:`Rock`. *Ranged Weapon Attack:* +12 to hit, range 60/240 ft., one target. *Hit:* 30 (4d10 + 8) bludgeoning damage. .. _`Fire Giant`: Fire Giant ~~~~~~~~~~ *Huge giant, lawful evil* **Armor Class** 18 (plate) **Hit Points** 162 (13d12 + 78) **Speed** 30 ft. +-----------+-----------+-----------+-----------+-----------+-----------+ | STR | DEX | CON | INT | WIS | CHA | +===========+===========+===========+===========+===========+===========+ | 25 (+7) | 9 (-1) | 23 (+6) | 10 (+0) | 14 (+2) | 13 (+1) | +-----------+-----------+-----------+-----------+-----------+-----------+ **Saving Throws** Dex +3, Con +10, Cha +5 **Skills** Athletics +11, Perception +6 **Damage Immunities** fire **Senses** passive Perception 16 **Languages** Giant **Challenge** 9 (5,000 XP) Actions ^^^^^^^ :bi:`Multiattack`. The giant makes two greatsword attacks. :bi:`Greatsword`. *Melee Weapon Attack:* +11 to hit, reach 10 ft., one target. *Hit:* 28 (6d6 + 7) slashing damage. :bi:`Rock`. *Ranged Weapon Attack:* +11 to hit, range 60/240 ft., one target. *Hit:* 29 (4d10 + 7) bludgeoning damage. .. _`Frost Giant`: Frost Giant ~~~~~~~~~~~ *Huge giant, neutral evil* **Armor Class** 15 (patchwork armor) **Hit Points** 138 (12d12 + 60) **Speed** 40 ft. +-----------+-----------+-----------+-----------+-----------+-----------+ | STR | DEX | CON | INT | WIS | CHA | +===========+===========+===========+===========+===========+===========+ | 23 (+6) | 9 (-1) | 21 (+5) | 9 (-1) | 10 (+0) | 12 (+1) | +-----------+-----------+-----------+-----------+-----------+-----------+ **Saving Throws** Con +8, Wis +3, Cha +4 **Skills** Athletics +9, Perception +3 **Damage Immunities** cold **Senses** passive Perception 13 **Languages** Giant **Challenge** 8 (3,900 XP) Actions ^^^^^^^ :bi:`Multiattack`. The giant makes two greataxe attacks. :bi:`Greataxe`. *Melee Weapon Attack:* +9 to hit, reach 10 ft., one target. *Hit:* 25 (3d12 + 6) slashing damage. :bi:`Rock`. *Ranged Weapon Attack:* +9 to hit, range 60/240 ft., one target. *Hit:* 28 (4d10 + 6) bludgeoning damage. .. _`Hill Giant`: Hill Giant ~~~~~~~~~~ *Huge giant, chaotic evil* **Armor Class** 13 (natural armor) **Hit Points** 105 (10d12 + 40) **Speed** 40 ft. +-----------+-----------+-----------+-----------+-----------+-----------+ | STR | DEX | CON | INT | WIS | CHA | +===========+===========+===========+===========+===========+===========+ | 21 (+5) | 8 (-1) | 19 (+4) | 5 (-3) | 9 (-1) | 6 (-2) | +-----------+-----------+-----------+-----------+-----------+-----------+ **Skills** Perception +2 **Senses** passive Perception 12 **Languages** Giant **Challenge** 5 (1,800 XP) Actions ^^^^^^^ :bi:`Multiattack`. The giant makes two greatclub attacks. :bi:`Greatclub`. *Melee Weapon Attack:* +8 to hit, reach 10 ft., one target. *Hit:* 18 (3d8 + 5) bludgeoning damage. :bi:`Rock`. *Ranged Weapon Attack:* +8 to hit, range 60/240 ft., one target. *Hit:* 21 (3d10 + 5) bludgeoning damage. .. _`Stone Giant`: Stone Giant ~~~~~~~~~~~ *Huge giant, neutral* **Armor Class** 17 (natural armor) **Hit Points** 126 (11d12 + 55) **Speed** 40 ft. +-----------+-----------+-----------+-----------+-----------+-----------+ | STR | DEX | CON | INT | WIS | CHA | +===========+===========+===========+===========+===========+===========+ | 23 (+6) | 15 (+2) | 20 (+5) | 10 (+0) | 12 (+1) | 9 (-1) | +-----------+-----------+-----------+-----------+-----------+-----------+ **Saving Throws** Dex +5, Con +8, Wis +4 **Skills** Athletics +12, Perception +4 **Senses** darkvision 60 ft., passive Perception 14 **Languages** Giant **Challenge** 7 (2,900 XP) :bi:`Stone Camouflage.` The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain. Actions ^^^^^^^ :bi:`Multiattack`. The giant makes two greatclub attacks. :bi:`Greatclub`. *Melee Weapon Attack:* +9 to hit, reach 15 ft., one target. *Hit:* 19 (3d8 + 6) bludgeoning damage. :bi:`Rock`. *Ranged Weapon Attack:* +9 to hit, range 60/240 ft., one target. *Hit:* 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked :ref:`prone`. Reactions :bi:`Rock Catching`. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it. .. _`Storm Giant`: Storm Giant ~~~~~~~~~~~ *Huge giant, chaotic good* **Armor Class** 16 (scale mail) **Hit Points** 230 (20d12 + 100) **Speed** 50 ft., swim 50 ft. +-----------+-----------+-----------+-----------+-----------+-----------+ | STR | DEX | CON | INT | WIS | CHA | +===========+===========+===========+===========+===========+===========+ | 29 (+9) | 14 (+2) | 20 (+5) | 16 (+3) | 18 (+4) | 18 (+4) | +-----------+-----------+-----------+-----------+-----------+-----------+ **Saving Throws** Str +14, Con +10, Wis +9, Cha +9 **Skills** Arcana +8, Athletics +14, History +8, Perception +9 **Damage Resistances** cold **Damage Immunities** lightning, thunder **Senses** passive Perception 19 **Languages** Common, Giant **Challenge** 13 (10,000 XP) :bi:`Amphibious`. The giant can breathe air and water. :bi:`Innate Spellcasting`. The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material **components:** At will: *detect magic, feather fall, levitate, light* 3/day each: *control weather, water breathing* Actions ^^^^^^^ :bi:`Multiattack`. The giant makes two greatsword attacks. :bi:`Greatsword`. *Melee Weapon Attack:* +14 to hit, reach 10 ft., one target. *Hit:* 30 (6d6 + 9) slashing damage. :bi:`Rock`. *Ranged Weapon Attack:* +14 to hit, range 60/240 ft., one target. *Hit:* 35 (4d12 + 9) bludgeoning damage. :bi:`Lightning Strike (Recharge 5-6)`. The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.