.. _ghouls: Ghouls ------ .. https://stackoverflow.com/questions/11984652/bold-italic-in-restructuredtext .. raw:: html .. role:: bi :class: bolditalic .. _`Ghast`: Ghast ~~~~~ *Medium undead, chaotic evil* **Armor Class** 13 **Hit Points** 36 (8d8) **Speed** 30 ft. +-----------+-----------+-----------+-----------+-----------+-----------+ | STR | DEX | CON | INT | WIS | CHA | +===========+===========+===========+===========+===========+===========+ | 16 (+3) | 17 (+3) | 10 (+0) | 11 (+0) | 10 (+0) | 8 (-1) | +-----------+-----------+-----------+-----------+-----------+-----------+ **Damage Resistances** necrotic **Damage Immunities** poison **Condition Immunities** :ref:`charmed`, :ref:`exhaustion `, :ref:`poisoned` **Senses** darkvision 60 ft., passive Perception 10 **Languages** Common **Challenge** 2 (450 XP) .. index:: poisoned; by ghast stench :bi:`Stench`. Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Constitution saving throw or be :ref:`poisoned` until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours. :bi:`Turning Defiance`. The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead. Actions ^^^^^^^ :bi:`Bite`. *Melee Weapon Attack:* +3 to hit, reach 5 ft., one creature. *Hit:* 12 (2d8 + 3) piercing damage. .. index:: paralyzed; by ghoul claws :bi:`Claws.` *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be :ref:`paralyzed` for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. .. _`Ghoul`: Ghoul ~~~~~ *Medium undead, chaotic evil* **Armor Class** 12 **Hit Points** 22 (5d8) **Speed** 30 ft. +-----------+-----------+-----------+-----------+-----------+-----------+ | STR | DEX | CON | INT | WIS | CHA | +===========+===========+===========+===========+===========+===========+ | 13 (+1) | 15 (+2) | 10 (+0) | 7 (-2) | 10 (+0) | 6 (-2) | +-----------+-----------+-----------+-----------+-----------+-----------+ **Damage Immunities** poison **Condition Immunities** :ref:`charmed`, :ref:`exhaustion `, :ref:`poisoned` **Senses** darkvision 60 ft., passive Perception 10 **Languages** Common **Challenge** 1 (200 XP) Actions ^^^^^^^ :bi:`Bite`. *Melee Weapon Attack:* +2 to hit, reach 5 ft., one creature. *Hit:* 9 (2d6 + 2) piercing damage. :bi:`Claws.` *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be :ref:`paralyzed` for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.