.. _ghouls:
Ghouls
------
.. https://stackoverflow.com/questions/11984652/bold-italic-in-restructuredtext
.. raw:: html
.. role:: bi
:class: bolditalic
.. _`Ghast`:
Ghast
~~~~~
*Medium undead, chaotic evil*
**Armor Class** 13
**Hit Points** 36 (8d8)
**Speed** 30 ft.
+-----------+-----------+-----------+-----------+-----------+-----------+
| STR | DEX | CON | INT | WIS | CHA |
+===========+===========+===========+===========+===========+===========+
| 16 (+3) | 17 (+3) | 10 (+0) | 11 (+0) | 10 (+0) | 8 (-1) |
+-----------+-----------+-----------+-----------+-----------+-----------+
**Damage Resistances** necrotic
**Damage Immunities** poison
**Condition Immunities** :ref:`charmed`, :ref:`exhaustion `, :ref:`poisoned`
**Senses** darkvision 60 ft., passive Perception 10
**Languages** Common
**Challenge** 2 (450 XP)
.. index:: poisoned; by ghast stench
:bi:`Stench`. Any creature that starts its turn within 5 feet of the
ghast must succeed on a DC 10 Constitution saving throw or be :ref:`poisoned`
until the start of its next turn. On a successful saving throw, the
creature is immune to the ghast's Stench for 24 hours.
:bi:`Turning Defiance`. The ghast and any ghouls within 30 feet of it
have advantage on saving throws against effects that turn undead.
Actions
^^^^^^^
:bi:`Bite`. *Melee Weapon Attack:* +3 to hit, reach 5 ft., one creature.
*Hit:* 12 (2d8 + 3) piercing damage.
.. index:: paralyzed; by ghoul claws
:bi:`Claws.` *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target.
*Hit:* 10 (2d6 + 3) slashing damage. If the target is a creature other
than an undead, it must succeed on a DC 10 Constitution saving throw or
be :ref:`paralyzed` for 1 minute. The target can repeat the saving throw at the
end of each of its turns, ending the effect on itself on a success.
.. _`Ghoul`:
Ghoul
~~~~~
*Medium undead, chaotic evil*
**Armor Class** 12
**Hit Points** 22 (5d8)
**Speed** 30 ft.
+-----------+-----------+-----------+-----------+-----------+-----------+
| STR | DEX | CON | INT | WIS | CHA |
+===========+===========+===========+===========+===========+===========+
| 13 (+1) | 15 (+2) | 10 (+0) | 7 (-2) | 10 (+0) | 6 (-2) |
+-----------+-----------+-----------+-----------+-----------+-----------+
**Damage Immunities** poison
**Condition Immunities** :ref:`charmed`, :ref:`exhaustion `, :ref:`poisoned`
**Senses** darkvision 60 ft., passive Perception 10
**Languages** Common
**Challenge** 1 (200 XP)
Actions
^^^^^^^
:bi:`Bite`. *Melee Weapon Attack:* +2 to hit, reach 5 ft., one creature.
*Hit:* 9 (2d6 + 2) piercing damage.
:bi:`Claws.` *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target.
*Hit:* 7 (2d4 + 2) slashing damage. If the target is a creature other
than an elf or undead, it must succeed on a DC 10 Constitution saving
throw or be :ref:`paralyzed` for 1 minute. The target can repeat the saving
throw at the end of each of its turns, ending the effect on itself on a
success.