.. _Genies: Genies ------ .. https://stackoverflow.com/questions/11984652/bold-italic-in-restructuredtext .. raw:: html .. role:: bi :class: bolditalic .. _`Djinni`: Djinni ~~~~~~ *Large elemental, chaotic good* **Armor Class** 17 (natural armor) **Hit Points** 161 (14d10 + 84) **Speed** 30 ft., fly 90 ft. +-----------+-----------+-----------+-----------+-----------+-----------+ | STR | DEX | CON | INT | WIS | CHA | +===========+===========+===========+===========+===========+===========+ | 21 (+5) | 15 (+2) | 22 (+6) | 15 (+2) | 16 (+3) | 20 (+5) | +-----------+-----------+-----------+-----------+-----------+-----------+ **Saving Throws** Dex +6, Wis +7, Cha +9 **Damage Immunities** lightning, thunder **Senses** darkvision 120 ft., passive Perception 13 **Languages** Auran **Challenge** 11 (7,200 XP) :bi:`Elemental Demise`. If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying. :bi:`Innate Spellcasting`. The djinni's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components: At will: *detect evil and good, detect magic, thunderwave* 3/day each: *create food and water (can create wine instead of water), tongues, wind walk* 1/day each: *conjure elemental (air elemental only), creation, gaseous form, invisibility, major image, plane shift* Actions ^^^^^^^ :bi:`Multiattack`. The djinni makes three scimitar attacks. :bi:`Scimitar`. *Melee Weapon Attack:* +9 to hit, reach 5 ft., one target. *Hit:* 12 (2d6 + 5) slashing damage plus 3 (1d6) lightning or thunder damage (djinni's choice). :bi:`Create Whirlwind`. A 5-foot radius, 30-foot tall cylinder of swirling air magically forms on a point the djinni can see within 120 feet of it. The whirlwind lasts as long as the djinni maintains concentration (as if concentrating on a spell). Any creature but the djinni that enters the whirlwind must succeed on a DC 18 Strength saving throw or be :ref:`restrained` by it. The djinni can move the whirlwind up to 60 feet as an action, and creatures :ref:`restrained` by the whirlwind move with it. The whirlwind ends if the djinni loses sight of it. A creature can use its action to free a creature :ref:`restrained` by the whirlwind, including itself, by succeeding on a DC 18 Strength check. If the check succeeds, the creature is no longer :ref:`restrained` and moves to the nearest space outside the whirlwind. .. _`Efreeti`: Efreeti ~~~~~~~ *Large elemental, lawful evil* **Armor Class** 17 (natural armor) **Hit Points** 200 (16d10 + 112) **Speed** 40 ft., fly 60 ft. +-----------+-----------+-----------+-----------+-----------+-----------+ | STR | DEX | CON | INT | WIS | CHA | +===========+===========+===========+===========+===========+===========+ | 22 (+6) | 12 (+1) | 24 (+7) | 16 (+3) | 15 (+2) | 16 (+3) | +-----------+-----------+-----------+-----------+-----------+-----------+ **Saving Throws** Int +7, Wis +6, Cha +7 **Damage Immunities** fire **Senses** darkvision 120 ft., passive Perception 12 **Languages** Ignan **Challenge** 11 (7,200 XP) :bi:`Elemental Demise`. If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the efreeti was wearing or carrying. :bi:`Innate Spellcasting`. The efreeti's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components: At will: *detect magic* 3/day each: *enlarge/reduce, tongues* 1/day each: *conjure elemental (fire elemental only), gaseous form, invisibility, major image, plane shift, wall of fire* Actions ^^^^^^^ :bi:`Multiattack`. The efreeti makes two scimitar attacks or uses its Hurl Flame twice. :bi:`Scimitar`. *Melee Weapon Attack:* +10 to hit, reach 5 ft., one target. *Hit:* 13 (2d6 + 6) slashing damage plus 7 (2d6) fire damage. :bi:`Hurl Flame`. *Ranged Spell Attack:* +7 to hit, range 120 ft., one target. *Hit:* 17 (5d6) fire damage.