.. _Ettercap: Ettercap -------- .. https://stackoverflow.com/questions/11984652/bold-italic-in-restructuredtext .. raw:: html .. role:: bi :class: bolditalic *Medium monstrosity, neutral evil* **Armor Class** 13 (natural armor) **Hit Points** 44 (8d8 + 8) **Speed** 30 ft., climb 30 ft. +-----------+-----------+-----------+-----------+-----------+-----------+ | STR | DEX | CON | INT | WIS | CHA | +===========+===========+===========+===========+===========+===========+ | 14 (+2) | 15 (+2) | 13 (+1) | 7 (-2) | 12 (+1) | 8 (-1) | +-----------+-----------+-----------+-----------+-----------+-----------+ **Skills** Perception +3, Stealth +4, Survival +3 **Senses** darkvision 60 ft., passive Perception 13 **Languages** - **Challenge** 2 (450 XP) :bi:`Spider Climb`. The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. :bi:`Web Sense`. While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web. :bi:`Web Walker`. The ettercap ignores movement restrictions caused by webbing. Actions ^^^^^^^ :bi:`Multiattack`. The ettercap makes two attacks: one with its bite and one with its claws. :bi:`Bite`. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 11 Constitution saving throw or be :ref:`poisoned` for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. :bi:`Claws.` *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (2d4 + 2) slashing damage. :bi:`Web (Recharge 5-6)`. *Ranged Weapon Attack:* +4 to hit, range 30/60 ft., one Large or smaller creature. *Hit:* The creature is :ref:`restrained` by webbing. As an action, the :ref:`restrained` creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect also ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage.