.. _`Elf, Drow`: Elf, Drow --------- .. https://stackoverflow.com/questions/11984652/bold-italic-in-restructuredtext .. raw:: html .. role:: bi :class: bolditalic *Medium humanoid (elf), neutral evil* **Armor Class** 15 (chain shirt) **Hit Points** 13 (3d8) **Speed** 30 ft. +-----------+-----------+-----------+-----------+-----------+-----------+ | STR | DEX | CON | INT | WIS | CHA | +===========+===========+===========+===========+===========+===========+ | 10 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | +-----------+-----------+-----------+-----------+-----------+-----------+ **Skills** Perception +2, Stealth +4 **Senses** darkvision 120 ft., passive Perception 12 **Languages** Elvish, Undercommon **Challenge** 1/4 (50 XP) :bi:`Fey Ancestry`. The drow has advantage on saving throws against being :ref:`charmed`, and magic can't put the drow to sleep. :bi:`Innate Spellcasting`. The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components: At will: *dancing lights* 1/day each: *darkness, faerie fire* :bi:`Sunlight Sensitivity`. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. Actions ^^^^^^^ :bi:`Shortsword`. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6 + 2) piercing damage. .. index:: poisoned; by drow crossbow single: unconscious; by drow crossbow :bi:`Hand Crossbow`. *Ranged Weapon Attack:* +4 to hit, range 30/120 ft., one target. *Hit:* 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be :ref:`poisoned` for 1 hour. If the saving throw fails by 5 or more, the target is also :ref:`unconscious` while :ref:`poisoned` in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.