.. _Drider: Drider ------ .. https://stackoverflow.com/questions/11984652/bold-italic-in-restructuredtext .. raw:: html .. role:: bi :class: bolditalic *Large monstrosity, chaotic evil* **Armor Class** 19 (natural armor) **Hit Points** 123 (13d10 + 52) **Speed** 30 ft., climb 30 ft. +-----------+-----------+-----------+-----------+-----------+-----------+ | STR | DEX | CON | INT | WIS | CHA | +===========+===========+===========+===========+===========+===========+ | 16 (+3) | 16 (+3) | 18 (+4) | 13 (+1) | 14 (+2) | 12 (+1) | +-----------+-----------+-----------+-----------+-----------+-----------+ **Skills** Perception +5, Stealth +9 **Senses** darkvision 120 ft., passive Perception 15 **Languages** Elvish, Undercommon **Challenge** 6 (2,300 XP) :bi:`Fey Ancestry`. The drider has advantage on saving throws against being :ref:`charmed`, and magic can't put the drider to sleep. :bi:`Innate Spellcasting`. The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components: At will: *dancing lights* 1/day each: *darkness, faerie fire* :bi:`Spider Climb`. The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. :bi:`Sunlight Sensitivity`. While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. :bi:`Web Walker`. The drider ignores movement restrictions caused by webbing. Actions ^^^^^^^ :bi:`Multiattack`. The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack. :bi:`Bite`. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one creature. *Hit:* 2 (1d4) piercing damage plus 9 (2d8) poison damage. :bi:`Longsword`. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands. :bi:`Longbow`. *Ranged Weapon Attack:* +6 to hit, range 150/600 ft., one target. *Hit:* 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.