Bone Devil ~~~~~~~~~~ .. https://stackoverflow.com/questions/11984652/bold-italic-in-restructuredtext .. raw:: html .. role:: bi :class: bolditalic *Large fiend (devil), lawful evil* **Armor Class** 19 (natural armor) **Hit Points** 142 (15d10 + 60) **Speed** 40 ft., fly 40 ft. +-----------+-----------+-----------+-----------+-----------+-----------+ | STR | DEX | CON | INT | WIS | CHA | +===========+===========+===========+===========+===========+===========+ | 18 (+4) | 16 (+3) | 18 (+4) | 13 (+1) | 14 (+2) | 16 (+3) | +-----------+-----------+-----------+-----------+-----------+-----------+ **Saving Throws** Int +5, Wis +6, Cha +7 **Skills** Deception +7, Insight +6 **Damage Resistances** cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered **Damage Immunities** fire, poison **Condition Immunities** :ref:`poisoned` **Senses** darkvision 120 ft., passive Perception 12 **Languages** Infernal, telepathy 120 ft. **Challenge** 9 (5,000 XP) :bi:`Devil's Sight`. Magical darkness doesn't impede the devil's darkvision. :bi:`Magic Resistance`. The devil has advantage on saving throws against spells and other magical effects. Actions ^^^^^^^ :bi:`Multiattack`. The devil makes three attacks: two with its claws and one with its sting. :bi:`Claw`. *Melee Weapon Attack:* +8 to hit, reach 10 ft., one target. *Hit:* 8 (1d8 + 4) slashing damage. .. index:: poisoned; by bone devil sting :bi:`Sting`. *Melee Weapon Attack:* +8 to hit, reach 10 ft., one target. *Hit:* 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become :ref:`poisoned` for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.