Barbed Devil ~~~~~~~~~~~~ .. https://stackoverflow.com/questions/11984652/bold-italic-in-restructuredtext .. raw:: html .. role:: bi :class: bolditalic *Medium fiend (devil), lawful evil* **Armor Class** 15 (natural armor) **Hit Points** 110 (13d8 + 52) **Speed** 30 ft. +-----------+-----------+-----------+-----------+-----------+-----------+ | STR | DEX | CON | INT | WIS | CHA | +===========+===========+===========+===========+===========+===========+ | 16 (+3) | 17 (+3) | 18 (+4) | 12 (+1) | 14 (+2) | 14 (+2) | +-----------+-----------+-----------+-----------+-----------+-----------+ **Saving Throws** Str +6, Con +7, Wis +5, Cha +5 **Skills** Deception +5, Insight +5, Perception +8 **Damage Resistances** cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered **Damage Immunities** fire, poison **Condition Immunities** :ref:`poisoned` **Senses** darkvision 120 ft., passive Perception 18 **Languages** Infernal, telepathy 120 ft. **Challenge** 5 (1,800 XP) :bi:`Barbed Hide`. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it. :bi:`Devil's Sight`. Magical darkness doesn't impede the devil's darkvision. :bi:`Magic Resistance`. The devil has advantage on saving throws against spells and other magical effects. Actions ^^^^^^^ :bi:`Multiattack`. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice. :bi:`Claw`. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 6 (1d6 + 3) piercing damage. :bi:`Tail`. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 10 (2d6 + 3) piercing damage. :bi:`Hurl Flame`. *Ranged Spell Attack:* +5 to hit, range 150 ft., one target. *Hit:* 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.