Balor ~~~~~ .. https://stackoverflow.com/questions/11984652/bold-italic-in-restructuredtext .. raw:: html .. role:: bi :class: bolditalic *Huge fiend (demon), chaotic evil* **Armor Class** 19 (natural armor) **Hit Points** 262 (21d12 + 126) **Speed** 40 ft., fly 80 ft. +-----------+-----------+-----------+-----------+-----------+-----------+ | STR | DEX | CON | INT | WIS | CHA | +===========+===========+===========+===========+===========+===========+ | 26 (+8) | 15 (+2) | 22 (+6) | 20 (+5) | 16 (+3) | 22 (+6) | +-----------+-----------+-----------+-----------+-----------+-----------+ **Saving Throws** Str +14, Con +12, Wis +9, Cha +12 **Damage Resistances** cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks **Damage Immunities** fire, poison **Condition Immunities** :ref:`poisoned` **Senses** truesight 120 ft., passive Perception 13 **Languages** Abyssal, telepathy 120 ft. **Challenge** 19 (22,000 XP) :bi:`Death Throes`. When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons. :bi:`Fire Aura`. At the start of each of the balor's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage. :bi:`Magic Resistance`. The balor has advantage on saving throws against spells and other magical effects. :bi:`Magic Weapons`. The balor's weapon attacks are magical. Actions ^^^^^^^ :bi:`Multiattack`. The balor makes two attacks: one with its longsword and one with its whip. :bi:`Longsword`. *Melee Weapon Attack:* +14 to hit, reach 10 ft., one target. *Hit:* 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice. :bi:`Whip`. *Melee Weapon Attack:* +14 to hit, reach 30 ft., one target. *Hit:* 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor. :bi:`Teleport`. The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.