.. _Aboleth: Aboleth ------- .. https://stackoverflow.com/questions/11984652/bold-italic-in-restructuredtext .. raw:: html .. role:: bi :class: bolditalic *Large aberration, lawful evil* **Armor Class** 17 (natural armor) **Hit Points** 135 (18d10 + 36) **Speed** 10 ft., swim 40 ft. +-----------+-----------+-----------+-----------+-----------+-----------+ | STR | DEX | CON | INT | WIS | CHA | +===========+===========+===========+===========+===========+===========+ | 21 (+5) | 9 (-1) | 15 (+2) | 18 (+4) | 15 (+2) | 18 (+4) | +-----------+-----------+-----------+-----------+-----------+-----------+ **Saving Throws** Con +6, Int +8, Wis +6 **Skills** History +12, Perception +10 **Senses** darkvision 120 ft., passive Perception 20 **Languages** Deep Speech, telepathy 120 ft. **Challenge** 10 (5,900 XP) :bi:`Amphibious`. The aboleth can breathe air and water. :bi:`Mucous Cloud`. While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee attack while within 5 feet of it must make a DC 14 Constitution saving throw. On a failure, the creature is diseased for 1d4 hours. The diseased creature can breathe only underwater. :bi:`Probing Telepathy`. If a creature communicates telepathically with the aboleth, the aboleth learns the creature's greatest desires if the aboleth can see the creature. Actions ^^^^^^^ :bi:`Multiattack`. The aboleth makes three tentacle attacks. :bi:`Tentacle`. *Melee Weapon Attack:* +9 to hit, reach 10 ft., one target. *Hit:* 12 (2d6 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or become diseased. The disease has no effect for 1 minute and can be removed by any magic that cures disease. After 1 minute, the diseased creature's skin becomes translucent and slimy, the creature can't regain hit points unless it is underwater, and the disease can be removed only by *heal* or another disease-curing spell of 6th level or higher. When the creature is outside a body of water, it takes 6 (1d12) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed. :bi:`Tail`. *Melee Weapon Attack:* +9 to hit, reach 10 ft. one target. *Hit:* 15 (3d6 + 5) bludgeoning damage. .. index:: single: charmed; by Aboleth Enslave :bi:`Enslave (3/Day)`. The aboleth targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be magically :ref:`charmed` by the aboleth until the aboleth dies or until it is on a different plane of existence from the target. The :ref:`charmed` target is under the aboleth's control and can't take reactions, and the aboleth and the target can communicate telepathically with each other over any distance. Whenever the :ref:`charmed` target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the aboleth. Legendary Actions ^^^^^^^^^^^^^^^^^ The aboleth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The aboleth regains spent legendary actions at the start of its turn. **Detect**. The aboleth makes a Wisdom (Perception) check. **Tail Swipe**. The aboleth makes one tail attack. .. index:: single: charmed; by Aboleth Psychic Drain **Psychic Drain (Costs 2 Actions)**. One creature :ref:`charmed` by the aboleth takes 10 (3d6) psychic damage, and the aboleth regains hit points equal to the damage the creature takes.