Wand of Wonder ~~~~~~~~~~~~~~ .. https://stackoverflow.com/questions/11984652/bold-italic-in-restructuredtext .. raw:: html .. role:: bi :class: bolditalic *Wand, rare (requires attunement by a spellcaster)* This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. The target can be a creature, an object, or a point in space. Roll d100 and consult the following table to discover what happens. If the effect causes you to cast a spell from the wand, the spell's save DC is 15. If the spell normally has a range expressed in feet, its range becomes 120 feet if it isn't already. If an effect covers an area, you must center the spell on and include the target. If an effect has multiple possible subjects, the GM randomly determines which ones are affected. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into dust and is destroyed. +--------+------------------------------------------------------------------------+ | d100 | Effect | +========+========================================================================+ | 01-05 | You cast slow. 06-10 You cast faerie fire. | +--------+------------------------------------------------------------------------+ | 11-15 | You are :ref:`stunned` until the start of your next turn, believing | | | something awesome just happened. 16-20 You cast gust of wind. | +--------+------------------------------------------------------------------------+ | 21-25 | You cast detect thoughts on the target you chose. If you didn't target | | | a creature, you instead take 1d6 psychic damage. | +--------+------------------------------------------------------------------------+ | 26-30 | You cast stinking cloud. | +--------+------------------------------------------------------------------------+ | 31-33 | Heavy rain falls in a 60-foot radius centered on the target. The area | | | becomes lightly obscured. The rain falls until the start of your next | | | turn. | +--------+------------------------------------------------------------------------+ | 34-36 | An animal appears in the unoccupied space nearest the target. The | | | animal isn't under your control and acts as it normally would. Roll a | | | d100 to determine which animal appears. On a 01-25, a rhinoceros | | | appears; on a 26-50, an elephant appears; and on a 51-100, a rat | | | appears. | +--------+------------------------------------------------------------------------+ | 37-46 | You cast lightning bolt. | +--------+------------------------------------------------------------------------+ | 47-49 | A cloud of 600 oversized butterflies fills a 30-foot radius centered | | | on the target. The area becomes heavily obscured. The butterflies | | | remain for 10 minutes. | +--------+------------------------------------------------------------------------+ | 50-53 | You enlarge the target as if you had cast enlarge/reduce. If the | | | target can't be affected by that spell, or if you didn't target a | | | creature, you become the target. | +--------+------------------------------------------------------------------------+ | 54-58 | You cast darkness. | +--------+------------------------------------------------------------------------+ | 59-62 | Grass grows on the ground in a 60-foot radius centered on the target. | | | If grass is already there, it grows to ten times its normal size and | | | remains overgrown for 1 minute. | +--------+------------------------------------------------------------------------+ | 63-65 | An object of the GM's choice disappears into the Ethereal Plane. The | | | object must be neither worn nor carried, within 120 feet of the | | | target, and no larger than 10 feet in any dimension. | +--------+------------------------------------------------------------------------+ | 66-69 | You shrink yourself as if you had cast enlarge/reduce on yourself. | +--------+------------------------------------------------------------------------+ | 70-79 | You cast fireball. | +--------+------------------------------------------------------------------------+ | 80-84 | You cast invisibility on yourself. | +--------+------------------------------------------------------------------------+ | 85-87 | Leaves grow from the target. If you chose a point in space as the | | | target, leaves sprout from the creature nearest to that point. Unless | | | they are picked off, the leaves turn brown and fall off after 24 | | | hours. | +--------+------------------------------------------------------------------------+ | 88-90 | A stream of 1d4 × 10 gems, each worth 1 gp, shoots from the wand's tip | | | in a line 30 feet long and 5 feet wide. Each gem deals 1 bludgeoning | | | damage, and the total damage of the gems is divided equally among all | | | creatures in the line. | +--------+------------------------------------------------------------------------+ | 91-95 | .. index:: | | | single: blinded; by wand of wonder | | | | | | A burst of colorful shimmering light extends from you in a 30-foot | | | radius. You and each creature in the area that can see must succeed on | | | a DC 15 Constitution saving throw or become :ref:`blinded` for 1 | | | minute. A creature can repeat the saving throw at the end of each of | | | its turns, ending the effect on itself on a success. | +--------+------------------------------------------------------------------------+ | 96-97 | The target's skin turns bright blue for 1d10 days. If you chose a | | | point in space, the creature nearest to that point is affected. | +--------+------------------------------------------------------------------------+ | 98-100 | .. index:: petrified; by Wand of Wonder | | | single: restrained; by Wand of Wonder | | | | | | If you targeted a creature, it must make a DC 15 Constitution saving | | | throw. If you didn't target a creature, you become the target and must | | | make the saving throw. If the saving throw fails by 5 or more, the | | | target is instantly :ref:`petrified`. On any other failed save, the | | | target is :ref:`restrained` and begins to turn to stone. While | | | :ref:`restrained` in this way, the target must repeat the saving throw | | | at the end of its next turn, becoming :ref:`petrified` on a failure or | | | ending the effect on a success. The petrification lasts until the | | | target is freed by the greater restoration spell or similar magic. | | | | +--------+------------------------------------------------------------------------+