Giant Sea Horse --------------- .. https://stackoverflow.com/questions/11984652/bold-italic-in-restructuredtext .. raw:: html .. role:: bi :class: bolditalic *Large beast, unaligned* **Armor Class** 13 (natural armor) **Hit Points** 16 (3d10) **Speed** 0 ft., swim 40 ft. +-----------+-----------+-----------+-----------+-----------+-----------+ | STR | DEX | CON | INT | WIS | CHA | +===========+===========+===========+===========+===========+===========+ | 12 (+1) | 15 (+2) | 11 (+0) | 2 (-4) | 12 (+1) | 5 (-3) | +-----------+-----------+-----------+-----------+-----------+-----------+ **Senses** passive Perception 11 **Languages** - **Challenge** 1/2 (100 XP) :bi:`Charge`. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked :ref:`prone`. :bi:`Water Breathing`. The sea horse can breathe only underwater. Actions ^^^^^^^ :bi:`Ram`. *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (1d6 + 1) bludgeoning damage. Like their smaller kin, **giant sea horses** are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.