.. -*- mode: rst; coding: utf-8 -*- .. Origin: SRD p358 "Appendix PH-A: Conditions" .. Origin: BR p171 "Appendix A: Conditions" .. _Conditions: ========== Conditions ========== .. https://stackoverflow.com/questions/11984652/bold-italic-in-restructuredtext .. raw:: html .. role:: bi :class: bolditalic .. index:: ! condition Conditions alter a creature's capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster's attack, or other effect. Most conditions, such as :ref:`blinded`, are impairments, but a few, such as :ref:`invisible`, can be advantageous. .. index:: double: condition; duration A condition lasts either until it is countered (the :ref:`prone` condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition. .. index:: double: multiple; condition double: condition; stacking If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition's effects don't get worse [except :ref:`exhaustion `]. A creature either has a condition or doesn't. .. index:: double: condition; definitions The following definitions specify what happens to a creature while it is subjected to a condition. .. _blinded: Blinded ------- .. index:: ! blinded double: blinded; condition - A blinded creature can't see and automatically fails any ability check that requires sight. - Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage. .. _charmed: Charmed ------- .. index:: ! charmed double: charmed; condition - A charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects. - The charmer has advantage on any ability check to interact socially with the creature. .. _deafened: Deafened -------- .. index:: ! deafened double: deafened; condition - A deafened creature can't hear and automatically fails any ability check that requires hearing. .. _exhaustion: .. topic:: Exhaustion .. index:: ! exhaustion triple: exhaustion; special; condition Some special abilities and environmental hazards, such as starvation and the long-term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion. Exhaustion is measured in six levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect's description. .. table:: Conditions: Exhaustion Effects +-------+--------------------------------------------------+ | Level | Effect | +=======+==================================================+ | 1 | Disadvantage on ability checks | +-------+--------------------------------------------------+ | 2 | Speed halved | +-------+--------------------------------------------------+ | 3 | Disadvantage on attack rolls and saving throws | +-------+--------------------------------------------------+ | 4 | Hit point maximum halved | +-------+--------------------------------------------------+ | 5 | Speed reduced to 0 | +-------+--------------------------------------------------+ | 6 | Death | +-------+--------------------------------------------------+ .. index:: triple: exhaustion; condition; stacking If an already exhausted creature suffers another effect that causes exhaustion, its current level of exhaustion increases by the amount specified in the effect's description. A creature suffers the effect of its current level of exhaustion as well as all lower levels. For example, a creature suffering level 2 exhaustion has its speed halved and has disadvantage on ability checks. .. index:: triple: removing; exhaustion; condition An effect that removes exhaustion reduces its level as specified in the effect's description, with all exhaustion effects ending if a creature's exhaustion level is reduced below 1. Finishing a long rest reduces a creature's exhaustion level by 1, provided that the creature has also ingested some food and drink. Also, being raised from the dead reduces a creature's exhaustion level by 1. .. _frightened: Frightened ---------- .. index:: ! frightened double: frightened; condition - A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight. - The creature can't willingly move closer to the source of its fear. .. _grappled: Grappled -------- .. index:: ! grappled double: grappled; condition - A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed. - The condition ends if the grappler is :ref:`incapacitated` (see the condition). - The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the :ref:`thunderwave` spell. .. _incapacitated: Incapacitated ------------- - An incapacitated creature can't take actions or reactions. .. _invisible: Invisible --------- .. index:: ! invisible double: invisible; condition - An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature's location can be detected by any noise it makes or any tracks it leaves. - Attack rolls against the creature have disadvantage, and the creature's attack rolls have advantage. .. _paralyzed: Paralyzed --------- .. index:: ! paralyzed double: paralyzed; condition - A paralyzed creature is :ref:`incapacitated` (see the condition) and can't move or speak. - The creature automatically fails Strength and Dexterity saving throws. - Attack rolls against the creature have advantage. - Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature. .. _petrified: Petrified --------- .. index:: ! petrified double: petrified; condition - A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging. - The creature is :ref:`incapacitated` (see the condition), can't move or speak, and is unaware of its surroundings. - Attack rolls against the creature have advantage. - The creature automatically fails Strength and Dexterity saving throws. - The creature has resistance to all damage. - The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized. .. _poisoned: Poisoned -------- .. index:: ! poisoned double: poisoned; condition - A poisoned creature has disadvantage on attack rolls and ability checks. .. _prone: Prone ----- .. index:: ! prone double: prone; condition - A prone creature's only movement option is to crawl, unless it stands up and thereby ends the condition. - The creature has disadvantage on attack rolls. - An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage. .. _restrained: Restrained ---------- .. index:: ! restrained double: restrained; condition - A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed. - Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage. - The creature has disadvantage on Dexterity saving throws. .. _stunned: Stunned ------- .. index:: ! stunned double: stunned; condition - A stunned creature is :ref:`incapacitated` (see the condition), can't move, and can speak only falteringly. - The creature automatically fails Strength and Dexterity saving throws. - Attack rolls against the creature have advantage. .. _unconscious: Unconscious ----------- .. index:: ! unconscious double: unconscious; condition - An unconscious creature is :ref:`incapacitated` (see the condition), can't move or speak, and is unaware of its surroundings - The creature drops whatever it's holding and falls :ref:`prone`. - The creature automatically fails Strength and Dexterity saving throws. - Attack rolls against the creature have advantage. - Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.