.. -*- mode: rst; coding: utf-8 -*-
.. Origin: SRD p358 "Appendix PH-A: Conditions"
.. Origin: BR p171 "Appendix A: Conditions"
.. _Conditions:
==========
Conditions
==========
.. https://stackoverflow.com/questions/11984652/bold-italic-in-restructuredtext
.. raw:: html
.. role:: bi
:class: bolditalic
.. index:: ! condition
Conditions alter a creature's capabilities in a variety of ways and can
arise as a result of a spell, a class feature, a monster's attack, or
other effect. Most conditions, such as :ref:`blinded`, are impairments, but a
few, such as :ref:`invisible`, can be advantageous.
.. index::
double: condition; duration
A condition lasts either until it is countered (the :ref:`prone` condition is
countered by standing up, for example) or for a duration specified by
the effect that imposed the condition.
.. index::
double: multiple; condition
double: condition; stacking
If multiple effects impose the same condition on a creature, each
instance of the condition has its own duration, but the condition's
effects don't get worse [except :ref:`exhaustion `]. A creature either
has a condition or doesn't.
.. index::
double: condition; definitions
The following definitions specify what happens to a creature while it is
subjected to a condition.
.. _blinded:
Blinded
-------
.. index:: ! blinded
double: blinded; condition
- A blinded creature can't see and automatically fails any ability
check that requires sight.
- Attack rolls against the creature have advantage, and the creature's
attack rolls have disadvantage.
.. _charmed:
Charmed
-------
.. index:: ! charmed
double: charmed; condition
- A charmed creature can't attack the charmer or target the charmer
with harmful abilities or magical effects.
- The charmer has advantage on any ability check to interact socially
with the creature.
.. _deafened:
Deafened
--------
.. index:: ! deafened
double: deafened; condition
- A deafened creature can't hear and automatically fails any ability
check that requires hearing.
.. _exhaustion:
.. topic:: Exhaustion
.. index:: ! exhaustion
triple: exhaustion; special; condition
Some special abilities and environmental hazards, such as starvation and
the long-term effects of freezing or scorching temperatures, can lead to
a special condition called exhaustion. Exhaustion is measured in six
levels. An effect can give a creature one or more levels of exhaustion,
as specified in the effect's description.
.. table:: Conditions: Exhaustion Effects
+-------+--------------------------------------------------+
| Level | Effect |
+=======+==================================================+
| 1 | Disadvantage on ability checks |
+-------+--------------------------------------------------+
| 2 | Speed halved |
+-------+--------------------------------------------------+
| 3 | Disadvantage on attack rolls and saving throws |
+-------+--------------------------------------------------+
| 4 | Hit point maximum halved |
+-------+--------------------------------------------------+
| 5 | Speed reduced to 0 |
+-------+--------------------------------------------------+
| 6 | Death |
+-------+--------------------------------------------------+
.. index::
triple: exhaustion; condition; stacking
If an already exhausted creature suffers another effect that causes
exhaustion, its current level of exhaustion increases by the amount
specified in the effect's description.
A creature suffers the effect of its current level of exhaustion as well
as all lower levels. For example, a creature suffering level 2
exhaustion has its speed halved and has disadvantage on ability checks.
.. index::
triple: removing; exhaustion; condition
An effect that removes exhaustion reduces its level as specified in the
effect's description, with all exhaustion effects ending if a creature's
exhaustion level is reduced below 1.
Finishing a long rest reduces a creature's exhaustion level by 1,
provided that the creature has also ingested some food and drink. Also,
being raised from the dead reduces a creature's exhaustion level by 1.
.. _frightened:
Frightened
----------
.. index:: ! frightened
double: frightened; condition
- A frightened creature has disadvantage on ability checks and attack
rolls while the source of its fear is within line of sight.
- The creature can't willingly move closer to the source of its fear.
.. _grappled:
Grappled
--------
.. index:: ! grappled
double: grappled; condition
- A grappled creature's speed becomes 0, and it can't benefit from any
bonus to its speed.
- The condition ends if the grappler is :ref:`incapacitated` (see the
condition).
- The condition also ends if an effect removes the grappled creature
from the reach of the grappler or grappling effect, such as when a
creature is hurled away by the :ref:`thunderwave` spell.
.. _incapacitated:
Incapacitated
-------------
- An incapacitated creature can't take actions or reactions.
.. _invisible:
Invisible
---------
.. index:: ! invisible
double: invisible; condition
- An invisible creature is impossible to see without the aid of magic
or a special sense. For the purpose of hiding, the creature is
heavily obscured. The creature's location can be detected by any
noise it makes or any tracks it leaves.
- Attack rolls against the creature have disadvantage, and the
creature's attack rolls have advantage.
.. _paralyzed:
Paralyzed
---------
.. index:: ! paralyzed
double: paralyzed; condition
- A paralyzed creature is :ref:`incapacitated` (see the condition) and can't
move or speak.
- The creature automatically fails Strength and Dexterity saving
throws.
- Attack rolls against the creature have advantage.
- Any attack that hits the creature is a critical hit if the attacker
is within 5 feet of the creature.
.. _petrified:
Petrified
---------
.. index:: ! petrified
double: petrified; condition
- A petrified creature is transformed, along with any nonmagical object
it is wearing or carrying, into a solid inanimate substance (usually
stone). Its weight increases by a factor of ten, and it ceases aging.
- The creature is :ref:`incapacitated` (see the condition), can't move or
speak, and is unaware of its surroundings.
- Attack rolls against the creature have advantage.
- The creature automatically fails Strength and Dexterity saving
throws.
- The creature has resistance to all damage.
- The creature is immune to poison and disease, although a poison or
disease already in its system is suspended, not neutralized.
.. _poisoned:
Poisoned
--------
.. index:: ! poisoned
double: poisoned; condition
- A poisoned creature has disadvantage on attack rolls and ability
checks.
.. _prone:
Prone
-----
.. index:: ! prone
double: prone; condition
- A prone creature's only movement option is to crawl, unless it stands
up and thereby ends the condition.
- The creature has disadvantage on attack rolls.
- An attack roll against the creature has advantage if the attacker is
within 5 feet of the creature. Otherwise, the attack roll has
disadvantage.
.. _restrained:
Restrained
----------
.. index:: ! restrained
double: restrained; condition
- A restrained creature's speed becomes 0, and it can't benefit from
any bonus to its speed.
- Attack rolls against the creature have advantage, and the creature's
attack rolls have disadvantage.
- The creature has disadvantage on Dexterity saving throws.
.. _stunned:
Stunned
-------
.. index:: ! stunned
double: stunned; condition
- A stunned creature is :ref:`incapacitated` (see the condition), can't move,
and can speak only falteringly.
- The creature automatically fails Strength and Dexterity saving
throws.
- Attack rolls against the creature have advantage.
.. _unconscious:
Unconscious
-----------
.. index:: ! unconscious
double: unconscious; condition
- An unconscious creature is :ref:`incapacitated` (see the condition), can't
move or speak, and is unaware of its surroundings
- The creature drops whatever it's holding and falls :ref:`prone`.
- The creature automatically fails Strength and Dexterity saving
throws.
- Attack rolls against the creature have advantage.
- Any attack that hits the creature is a critical hit if the attacker
is within 5 feet of the creature.